Bug Fixes, code cleanup, macros substitutions for tokens
Adding colorless to a token is redundant since by default is colorless. "may pay" is redundant when the cost is mana, it's necessary when the cost is life. Acolyte of Affliction Ajani, Strength Of The Pride Shouldn't Be Double Triggers Akiri, Fearless Voyager Arena Rector Arrogant Poet Artificer's Hex just falls off, removed Body Snatcher When You Have No Creatures In Hand Bump In The Night Cacophony Scamp Captain Eberhart Chandra, Hope's Beacon Deem Worthy Desecrate Reality Destructive Tampering Drake Haven Dredge The Mire Explosive Welcome Fungal Rebirth Giver of Runes Glissa's Scorn Gurgling Anointer Haunted Angel Hungry Flames Hypnotic Cloud Inniaz, the Gale Force Jukai Naturalist Lord Windgrace Nature's Cloak Nature's Spiral Rashmi, Eternities Crafter Rohgahh, Kher Keep Overlord So Shiny Sparktongue Dragon Sprouting Goblin missing a ) Temple Thief The Grey Havens The Mending of Dominaria was shuffling itself Tolarian Contempt, have to misspell "rejection" on the counter name Two-Handed Axe // Sweeping Cleave Urborg Panther Urza's Sylex Victory Chimes Vraska, Swarm's Eminence Warmonger
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@@ -76,12 +76,12 @@
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#AUTO_DEFINE _AMASSSLIVER5_ if type(army|mybattlefield)~morethan~0 then name(Put 1/1 counters) name(Put 1/1 counters) notatarget(army|myBattlefield) transforms((Sliver,newability[counter(1/1.5)])) forever else name(Create Sliver Army) token(Sliver Army) and!( name(Put 1/1 counters) counter(1/1.5) notatarget(army|myBattlefield) )!
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# Scry, Evergreen
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#AUTO_DEFINE _SCRY_($c) scry:$c scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY1_ scry:1 scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY2_ scry:2 scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY3_ scry:3 scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY4_ scry:4 scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY5_ scry:5 scrycore delayed dontshow donothing scrycoreend scryend
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#AUTO_DEFINE _SCRY_($c) scry:$c scrycore delayed dontshow donothing scrycoreend scryend controller
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#AUTO_DEFINE _SCRY1_ scry:1 scrycore delayed dontshow donothing scrycoreend scryend controller
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#AUTO_DEFINE _SCRY2_ scry:2 scrycore delayed dontshow donothing scrycoreend scryend controller
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#AUTO_DEFINE _SCRY3_ scry:3 scrycore delayed dontshow donothing scrycoreend scryend controller
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#AUTO_DEFINE _SCRY4_ scry:4 scrycore delayed dontshow donothing scrycoreend scryend controller
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#AUTO_DEFINE _SCRY5_ scry:5 scrycore delayed dontshow donothing scrycoreend scryend controller
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# Fabricate
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#AUTO_DEFINE _FABRICATE_($c) transforms((,newability[choice counter(1/1.$c)],newability[choice create(Servo:Artifact Creature Servo:1/1)*$c])) ueot
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@@ -102,13 +102,13 @@
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#AUTO_DEFINE _CHAMPION_($Word) aslongas(other $word|myBattlefield) choice notAtarget(other $word|myBattlefield) (blink)forsrc oneshot
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# Metalcraft, not implemented
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#AUTO_DEFINE _METALCRAFT_ aslongas(artifact|mybattlefield) >2
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#AUTO_DEFINE _METALCRAFT_ if type(artifact|mybattlefield)~morethan~2 then
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# Echo, not implemented
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#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
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# Threshold, not implemented
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6 then
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# Splice onto Arcane, not implemented
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#AUTO_DEFINE _SPLICEARCANE_ movedTo(*[Arcane]|myStack):may castcard(copied noevent) target(*[Arcane]|myHand)
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@@ -128,9 +128,6 @@
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# Monstrosity, not implemented
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#AUTO_DEFINE _MONSTROSITY_($cost,$c) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1.$c)
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# Outlast, not implemented
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#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1) all(this) asSorcery
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# Investigate token, Shadows over Innistrad SOI
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#AUTO_DEFINE _INVESTIGATE_ token(Clue)
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@@ -167,9 +164,6 @@
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#AUTO_DEFINE _SURVEIL3_ name(Surveil 3) reveal:psurveiloffsetplus3plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus3plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus3plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed surveil afterrevealedend revealend
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# Undergrowth, not implemented
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#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
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# Afterlife
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#AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying)
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