diff --git a/JGE/src/pc/JGfx.cpp b/JGE/src/pc/JGfx.cpp index 2dbb864cb..92cd9dd50 100644 --- a/JGE/src/pc/JGfx.cpp +++ b/JGE/src/pc/JGfx.cpp @@ -835,7 +835,7 @@ void JRenderer::BindTexture(JTexture *tex) { mCurrentTex = tex->mTexId; - glBindTexture(GL_TEXTURE_2D, tex->mTexId); + glBindTexture(GL_TEXTURE_2D, mCurrentTex); //if (mCurrentTextureFilter != tex->mFilter) { @@ -1695,7 +1695,8 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm // OpenGL texture has (0,0) at lower-left // Pay attention when doing texture mapping!!! - glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID + mCurrentTex = texid; + glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID /* NOT USED if (mode == TEX_TYPE_MIPMAP) // generate mipmaps @@ -2094,7 +2095,8 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm tex->mTexId = texid; // glError = glGetError(); - glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID + mCurrentTex = texid; + glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); @@ -2148,7 +2150,8 @@ JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__ memset(buffer, 0, size); - glBindTexture(GL_TEXTURE_2D, texid); + mCurrentTex = texid; + glBindTexture(GL_TEXTURE_2D, mCurrentTex); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);