- Fix PSP (and other non-debug) compilation. Yann please review.
- Fix memleak I introduced recently in modrules.cpp
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@@ -434,7 +434,7 @@ bool GameObserver::operator==(const GameObserver& aGame)
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}
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}
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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TestSuiteAI * p = (TestSuiteAI *) (aGame.players[i]);
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Player * p = aGame.players[i];
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if (p->life != players[i]->life)
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if (p->life != players[i]->life)
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{
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{
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@@ -355,8 +355,11 @@ ModRulesCardGui::~ModRulesCardGui()
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SAFE_DELETE(background[i]);
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SAFE_DELETE(background[i]);
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for (size_t i = 0; i < renderbig.size(); ++i)
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for (size_t i = 0; i < renderbig.size(); ++i)
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SAFE_DELETE(renderbig[i]);
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SAFE_DELETE(renderbig[i]);
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for (size_t i = 0; i < rendertinycrop.size(); ++i)
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SAFE_DELETE(rendertinycrop[i]);
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background.clear();
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background.clear();
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renderbig.clear();
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renderbig.clear();
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rendertinycrop.clear();
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}
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}
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