- Fixed issues and memory leaks related to decks unlocking

- Fixed an issue where a GameObserver could be null for some mana costs associated to a targetChooser
This commit is contained in:
wagic.the.homebrew
2011-10-22 13:38:43 +00:00
parent 91e9881903
commit 4c42636bd5
4 changed files with 64 additions and 3 deletions

View File

@@ -51,6 +51,7 @@ vector<DeckMetaData *> GameState::BuildDeckList(const string& path, const string
if (meta)
{
found = 1;
//Check if the deck is unlocked based on sets etc...
bool unlocked = true;
vector<int> unlockRequirements = meta->getUnlockRequirements();
@@ -65,7 +66,6 @@ vector<DeckMetaData *> GameState::BuildDeckList(const string& path, const string
if (unlocked)
{
found = 1;
if (statsPlayer)
{
std::ostringstream aiStatsDeckName;
@@ -85,10 +85,17 @@ vector<DeckMetaData *> GameState::BuildDeckList(const string& path, const string
meta->mStatsFilename = options.profileFile(playerStatsDeckName.str());
meta->mIsAI = false;
}
retList.push_back(meta);
nbDecks++;
}
else
{
//updateMetaDataList in DeckManager.cpp performs some weird magic, swapping data between its cache and the "retList" from this function
//Bottom line, we need to guarantee retList contains exactly the same items as (or updated versions of) the items in DeckManager Cache
//In other words, any meta data that didn't make it to retList in this function must be erased from the DeckManager cache
deckManager->DeleteMetaData(filename.str(), isAI);
}
nbDecks++;
}
meta = NULL;
}