Jeck - Card ID collisions, cache fixes, cache deleted pooling.
* mtgid now defaults to 0. * TextScroller will not update when empty. * Cache now moves WCachedResources we're finished with to a garbage pool for later use (to reduce memory fragmentation). * Demo still crashes... but I'm thinking that has to do with fragmentation, not a leak?
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@@ -69,6 +69,7 @@ int MTGCard::init(){
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colors[i] = 0;
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}
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setId = 0;
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mtgid = 0;
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magicText = "";
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spellTargetType = "";
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alias = 0;
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