Jeck - Card ID collisions, cache fixes, cache deleted pooling.
* mtgid now defaults to 0. * TextScroller will not update when empty. * Cache now moves WCachedResources we're finished with to a garbage pool for later use (to reduce memory fragmentation). * Demo still crashes... but I'm thinking that has to do with fragmentation, not a leak?
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@@ -20,6 +20,7 @@ class GameStateMenu: public GameState, public JGuiListener
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JTexture * bgTexture;
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JTexture * movingWTexture;
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JQuad * mBg;
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JQuad * mSplash;
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JQuad * mMovingW;
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float mCreditsYPos;
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int currentState;
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