made flip( menutext better, also readded menuobject coloring for normal menus, somewhere along the lines it was changed to not work with normal menus, which eliminated the whole point...if the red is too harsh of a color please suggest a different one.
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@@ -377,7 +377,7 @@ void ActionLayer::setMenuObject(Targetable * object, bool must)
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abilitiesMenu = NEW SimpleMenu(observer->getInput(), 10, this, Fonts::MAIN_FONT, 100, 100, object->getDisplayName().c_str());
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abilitiesTriggered = NEW SimpleMenu(observer->getInput(), 10, this, Fonts::MAIN_FONT, 100, 100, object->getDisplayName().c_str());
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currentActionCard = NULL;
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currentActionCard = (MTGCardInstance*)object;
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for (size_t i = 0; i < mObjects.size(); i++)
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{
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ActionElement * currentAction = (ActionElement *) mObjects[i];
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