extended countertrack and teach( to creatures for use with countertracking...isolated equipment rule that states it can't equip a card it can't target in testDestroy(we want the equipments to stay on a creature even after it's hands are full :)
I'll take a stab at coding the current cards for the mod this evening.
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@@ -49,6 +49,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players)
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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mRules = NULL;
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connectRule = false;
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}
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int GameObserver::getCurrentGamePhase()
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@@ -473,10 +474,13 @@ void GameObserver::gameStateBasedEffects()
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check = card->childrenCards[wC];
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for(size_t wCC = 0; wCC < card->childrenCards.size();wCC++)
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{
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if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
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if(check->isInPlay())
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{
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card->isDualWielding = true;
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matched = card->childrenCards[wCC];
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if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
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{
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card->isDualWielding = true;
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matched = card->childrenCards[wCC];
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}
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}
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}
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if(matched)
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