extended countertrack and teach( to creatures for use with countertracking...isolated equipment rule that states it can't equip a card it can't target in testDestroy(we want the equipments to stay on a creature even after it's hands are full :)
I'll take a stab at coding the current cards for the mod this evening.
This commit is contained in:
@@ -417,8 +417,8 @@ ACounterShroud::~ACounterShroud()
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}
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//sheild a card from a certain type of counter.
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ACounterTracker::ACounterTracker(int id, MTGCardInstance * source, MTGCardInstance * target, Counter * counter) :
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MTGAbility(id, source, target),counter(counter)
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ACounterTracker::ACounterTracker(int id, MTGCardInstance * source, MTGCardInstance * target, string scounter) :
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MTGAbility(id, source, target),scounter(scounter)
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{
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removed = 0;
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}
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@@ -426,6 +426,13 @@ MTGAbility(id, source, target),counter(counter)
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int ACounterTracker::addToGame()
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{
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MTGCardInstance * _target = (MTGCardInstance*)target;
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Counter * counter = NULL;
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AbilityFactory af;
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counter = af.parseCounter(scounter, _target, (Spell*)source);
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if (!counter)
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{
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return 0;
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}
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if(_target && !removed)
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{
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if(_target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness) && _target->counters->hasCounter(counter->name.c_str(),counter->power,counter->toughness)->nb >= counter->nb)
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@@ -436,14 +443,23 @@ int ACounterTracker::addToGame()
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removed++;
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}
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}
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SAFE_DELETE(counter);
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return 1;
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}
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SAFE_DELETE(counter);
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return 0;
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}
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int ACounterTracker::destroy()
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{
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MTGCardInstance * _target = (MTGCardInstance*)target;
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Counter * counter = NULL;
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AbilityFactory af;
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counter = af.parseCounter(scounter, _target, (Spell*)source);
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if (!counter)
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{
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return 0;
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}
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if(_target)
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{
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if(removed == counter->nb)
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@@ -454,20 +470,25 @@ int ACounterTracker::destroy()
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}
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}
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}
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removeFromGame();
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SAFE_DELETE(counter);
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return 1;
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}
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int ACounterTracker::testDestroy()
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{
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if(this->source->isInPlay())
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return 0;
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return 1;
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}
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ACounterTracker * ACounterTracker::clone() const
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{
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ACounterTracker * a = NEW ACounterTracker(*this);
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a->counter = this->counter;
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return a;
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}
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ACounterTracker::~ACounterTracker()
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{
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SAFE_DELETE(counter);
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}
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//removeall counters of a certain type or all.
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@@ -49,6 +49,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players)
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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mRules = NULL;
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connectRule = false;
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}
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int GameObserver::getCurrentGamePhase()
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@@ -473,10 +474,13 @@ void GameObserver::gameStateBasedEffects()
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check = card->childrenCards[wC];
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for(size_t wCC = 0; wCC < card->childrenCards.size();wCC++)
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{
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if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
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if(check->isInPlay())
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{
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card->isDualWielding = true;
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matched = card->childrenCards[wCC];
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if(check->getName() == card->childrenCards[wCC]->getName() && check != card->childrenCards[wCC])
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{
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card->isDualWielding = true;
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matched = card->childrenCards[wCC];
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}
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}
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}
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if(matched)
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@@ -1913,14 +1913,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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if (splitCounterTracking.size())
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{
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string splitCounterTrack = splitCounterTracking[1];
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Counter * counter = NULL;
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counter = parseCounter(splitCounterTrack, target, spell);
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if (!counter)
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{
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DebugTrace("MTGAbility: can't parse counter:" << s);
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return NULL;
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}
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return NEW ACounterTracker(id, card, target,counter);
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return NEW ACounterTracker(id, card, target,splitCounterTrack);
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}
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//removes all counters of the specifified type.
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vector<string> splitRemoveCounter = parseBetween(s, "removeallcounters(", ")");
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@@ -2286,6 +2279,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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{
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GameObserver * game = GameObserver::GetInstance();
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game->addObserver(NEW ParentChildRule(-1));
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game->connectRule = true;
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return NULL;
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}
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//create an association between cards.
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@@ -2337,12 +2337,22 @@ int ParentChildRule::receiveEvent(WEvent * event)
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{
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return 0;
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}
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if(!card->childrenCards.size())
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return 0;
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Player * p = card->controller();
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if (z->from == p->game->inPlay)
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{
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for(unsigned int w = 0;w < card->childrenCards.size();w++)
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for(size_t myChildCheck = 0;myChildCheck < card->parentCards.size();myChildCheck++)
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{
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MTGCardInstance * pCard = card->parentCards[myChildCheck];
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for(size_t myC = 0;myC < pCard->childrenCards.size();myC++)
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{
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if(pCard->childrenCards[myC] == card)
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{
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pCard->childrenCards.erase(pCard->childrenCards.begin() + myC);
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}
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}
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}
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for(size_t w = 0;w < card->childrenCards.size();w++)
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{
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MTGCardInstance * child = card->childrenCards[w];
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if(child == NULL)
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@@ -2351,10 +2361,12 @@ int ParentChildRule::receiveEvent(WEvent * event)
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child->controller()->game->putInGraveyard(child);
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else//allows a card to declare 2 homes, as long as it has a home it can stay inplay.
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{
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for(unsigned int myParent = 0;myParent < child->parentCards.size();myParent++)
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for(size_t myParent = 0;myParent < child->parentCards.size();myParent++)
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{
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if(child->parentCards[myParent] == card)
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{
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child->parentCards.erase(child->parentCards.begin() + myParent);
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}
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}
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}
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}
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