extended countertrack and teach( to creatures for use with countertracking...isolated equipment rule that states it can't equip a card it can't target in testDestroy(we want the equipments to stay on a creature even after it's hands are full :)
I'll take a stab at coding the current cards for the mod this evening.
This commit is contained in:
@@ -88,6 +88,7 @@ class GameObserver{
|
||||
void ButtonPressed(PlayGuiObject*);
|
||||
|
||||
int receiveEvent(WEvent * event);
|
||||
bool connectRule;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user