extended countertrack and teach( to creatures for use with countertracking...isolated equipment rule that states it can't equip a card it can't target in testDestroy(we want the equipments to stay on a creature even after it's hands are full :)

I'll take a stab at coding the current cards for the mod this evening.
This commit is contained in:
omegablast2002@yahoo.com
2011-09-17 23:27:00 +00:00
parent c5203a9caf
commit 4ab6dfd3da
6 changed files with 81 additions and 30 deletions

View File

@@ -88,6 +88,7 @@ class GameObserver{
void ButtonPressed(PlayGuiObject*);
int receiveEvent(WEvent * event);
bool connectRule;
};
#endif