added Reward and Expiration to task list
moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel added new util function "wordWrap"
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@@ -15,7 +15,6 @@
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#include "Credits.h"
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#include "Translate.h"
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#include "Rules.h"
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#include "TextScroller.h"
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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@@ -66,12 +65,10 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
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credits = NULL;
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rules = NULL;
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initScroller();
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}
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GameStateDuel::~GameStateDuel() {
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End();
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SAFE_DELETE(scroller);
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}
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@@ -97,7 +94,7 @@ void GameStateDuel::Start()
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if (mParent->players[i] == PLAYER_TYPE_HUMAN){
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decksneeded = 1;
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deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MENU_FONT, "Choose a Deck");
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deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MAGIC_FONT, "Choose a Deck");
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> playerDeckList = getValidDeckMetaData( options.profileFile() );
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@@ -242,7 +239,7 @@ bool GameStateDuel::MusicExist(string FileName){
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void GameStateDuel::ensureOpponentMenu(){
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if (!opponentMenu){
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opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MENU_FONT, "Choose Your Opponent");
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opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MAGIC_FONT, "Choose Your Opponent");
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opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
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if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
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opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());
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@@ -254,21 +251,6 @@ void GameStateDuel::ensureOpponentMenu(){
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}
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}
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void GameStateDuel::initScroller()
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{
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scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, 400, 100, 1);
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// add all the items from the Tasks db.
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TaskList *taskList = NEW TaskList();
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scroller->Reset();
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for (vector<Task*>::iterator it = taskList->tasks.begin(); it!=taskList->tasks.end(); it++)
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{
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ostringstream taskDescription;
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taskDescription << (*it)->getDesc() <<endl;
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scroller->Add( taskDescription.str() );
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}
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SAFE_DELETE(taskList);
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}
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void GameStateDuel::Update(float dt)
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{
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switch (mGamePhase)
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@@ -433,7 +415,6 @@ void GameStateDuel::Update(float dt)
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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playerdata->taskList->passOneDay();
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playerdata->taskList->save();
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initScroller();
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SAFE_DELETE(playerdata);
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SAFE_DELETE(menu);
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}
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@@ -445,9 +426,6 @@ void GameStateDuel::Update(float dt)
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if (JGE_BTN_OK == mEngine->ReadButton())
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mParent->SetNextState(GAME_STATE_MENU);
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}
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// Update the scroller
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scroller->Update(dt);
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}
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@@ -511,7 +489,6 @@ void GameStateDuel::Render()
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else if (deckmenu)
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deckmenu->Render();
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scroller->Render();
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}
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break;
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case DUEL_STATE_ERROR_NO_DECK:
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