added Reward and Expiration to task list
moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel added new util function "wordWrap"
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@@ -18,6 +18,8 @@ protected:
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float mY;
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float start;
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int timer;
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int minimumItems;
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vector<string> strings;
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unsigned int currentId;
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int mRandom;
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@@ -27,7 +29,7 @@ public:
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void Add(string text);
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void Reset();
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void setRandom(int mode = 1);
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TextScroller(int fontId, float x, float y, float width, float speed = 30, int scrollerType = 0);
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TextScroller(int fontId, float x, float y, float width, float speed = 30, int scrollerType = 0, int _minimumItems = 2);
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void Render();
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void Update(float dt);
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virtual ostream& toString(ostream& out) const;
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