Jeck - Cache now pretty damn near guarantees successful retrieval.
* The only fail condition is if all resources are locked, or the file doesn't exist at all.
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@@ -238,7 +238,8 @@ WCachedTexture * WResourceManager::getCachedTexture(string filename, bool makene
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//Space in cache, make new texture
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if(cleanup()){
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ctex = NEW WCachedTexture();
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ctex->texture = JRenderer::GetInstance()->LoadTexture(graphicsFile(filename).c_str(),mode,format);
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//Within limits, keep removing items from cache until we can create this
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ctex->texture = attemptTexture(graphicsFile(filename));
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if(!ctex->texture){
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for(map<string,WCachedTexture*>::iterator it=textureCache.begin();it!=textureCache.end();it++)
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@@ -263,6 +264,32 @@ WCachedTexture * WResourceManager::getCachedTexture(string filename, bool makene
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return ctex;
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}
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JTexture * WResourceManager::attemptTexture(string filename, int mode, int format){
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JTexture * result = JRenderer::GetInstance()->LoadTexture(filename.c_str(),mode,format);
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if(result == NULL){
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if(!fileExists(filename.c_str()))
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return NULL;
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for(int attempt=0;attempt<10;attempt++){
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if(!RemoveOldestTexture())
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break;
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result = JRenderer::GetInstance()->LoadTexture(filename.c_str(),mode,format);
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if(result)
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break;
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}
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//Still no result, so clear cache entirely, then try again.
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if(!result){
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ClearUnlocked();
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result = JRenderer::GetInstance()->LoadTexture(filename.c_str(),mode,format);
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}
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}
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return result;
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}
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WCachedTexture * WResourceManager:: getCachedCard(MTGCard * card, int type, bool makenew){
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string filename = card->getImageName();
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if(type == CACHE_THUMB)
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@@ -273,17 +300,19 @@ WCachedTexture * WResourceManager:: getCachedCard(MTGCard * card, int type, bool
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return NULL; //We've found a cache miss, so return null.
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WCachedTexture * ctex = textureCache[filename];
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//Failed to cache it!
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//Failed to find it in cache!
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if(!ctex && makenew){
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//Space in cache, make new texture
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if(cleanup()){
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//Space in cache, make new texture
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ctex = NEW WCachedTexture();
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string cardfile = cardFile(filename,card->getSetName());
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if(cardfile != "")
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ctex->texture = JRenderer::GetInstance()->LoadTexture(cardfile.c_str());
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string cfile = cardFile(filename,card->getSetName());
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if(cfile != ""){
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//Within limits, keep removing items from cache until we can create this
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ctex->texture = attemptTexture(cfile);
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}
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else
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ctex->texture = NULL;
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//Couldn't create texture, so fail. Leave failure in cache, so we don't try again later.
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if(!ctex->texture){
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SAFE_DELETE(ctex);
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