Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)

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wagic.the.homebrew
2011-05-04 01:33:34 +00:00
parent 810548d816
commit 494bcf3315
6 changed files with 100 additions and 7 deletions

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@@ -6574,8 +6574,13 @@ power=2
toughness=2
[/card]
[card]
#Need a way for the target to lose its land subtypes.
#Need to move the {T}:Add{X} rules for basic lands outside of the cards and into the rules <-- easy?
name=Evil Presence
text=Enchant land -- Enchanted land is a Swamp.
target=land
auto=loseabilities
auto=transforms((swamp,))
mana={B}
type=Enchantment
subtype=Aura