Adding a "loseAbilities" keyword per Dr.Solomat's request. The Goal was to code Evil Presence, but I think there is still some work to do to achieve this. The main concern is that (according to the Miki), neither transforms(( nor "becomes(" allow to lose some subtypes. A land enchanted with Evil Presence is supposed to lose its land subtypes. Since we don't support subtypes that good, I don't think this is possible. Additionally, Evil PResence would require to move "{T}:Add{X}" from the basic lands primitives into the rules (which sounds quite easy to do). I've nevertheless tested this on Gaea's Cradle, and it works. (Gaea's Cradle loses its abilities)
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@@ -6574,8 +6574,13 @@ power=2
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toughness=2
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[/card]
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[card]
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#Need a way for the target to lose its land subtypes.
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#Need to move the {T}:Add{X} rules for basic lands outside of the cards and into the rules <-- easy?
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name=Evil Presence
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text=Enchant land -- Enchanted land is a Swamp.
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target=land
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auto=loseabilities
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auto=transforms((swamp,))
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mana={B}
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type=Enchantment
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subtype=Aura
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