diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index 673515264..4ea99de7f 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -4075,6 +4075,8 @@ TriggeredAbility::TriggeredAbility(int id, MTGCardInstance * card) : int TriggeredAbility::receiveEvent(WEvent * e) { + if (triggerOnEvent(e)) + { if(dynamic_cast(e)) { //@targetted trigger as per mtg rules is a state based trigger @@ -4082,8 +4084,6 @@ int TriggeredAbility::receiveEvent(WEvent * e) resolve(); return 1; } - if (triggerOnEvent(e)) - { fireAbility(); return 1; } diff --git a/projects/mtg/src/MTGCardInstance.cpp b/projects/mtg/src/MTGCardInstance.cpp index 2f482bc7e..adb4bd9e9 100644 --- a/projects/mtg/src/MTGCardInstance.cpp +++ b/projects/mtg/src/MTGCardInstance.cpp @@ -875,10 +875,11 @@ int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent) { setDefenser(opponent); didblocked = 1; - if (opponent && opponent->controller()->isAI()) + if (opponent && opponent->controller()->isAI() && opponent->controller()->playMode != Player::MODE_TEST_SUITE) { if(opponent->view != NULL) { + //todo: qoute wololo "change this into a cool blinking effects when opposing creature has cursor focus." opponent->view->actZ += .8f; opponent->view->actT -= .2f; }