Fixes to primitives, removed extra characters

Fixed equipment that attaches itself to a creature when it enters the battlefield, previously it just keep attaching to a creature after the original holder died as long as there was a creature in your battlefield, the free attach its just once when it enters
Ukkima, Stalking Shadow
Lady Sun
Repel Intruders
Exclusion Ritual
Sheoldred, the Apocalypse
This commit is contained in:
Eduardo MG
2023-01-24 21:31:35 -06:00
parent 8a295f3a14
commit 489903ad9d
3 changed files with 325 additions and 336 deletions

View File

@@ -152,7 +152,7 @@ name=Abuna's Chant
other={5}{R} name(Entwine) other={5}{R} name(Entwine)
auto=ifnot paid(alternative) then transforms((,newability[choice life:5 controller],newability[choice prevent:5 target(creature|battlefield)])) auto=ifnot paid(alternative) then transforms((,newability[choice life:5 controller],newability[choice prevent:5 target(creature|battlefield)]))
auto=if paid(alternative) then life:5 controller && prevent:5 target(creature|battlefield) auto=if paid(alternative) then life:5 controller && prevent:5 target(creature|battlefield)
text=Choose one You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) text=Choose one You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.)
mana={3}{W} mana={3}{W}
type=Instant type=Instant
[/card] [/card]
@@ -307,7 +307,7 @@ toughness=3
[card] [card]
name=Acquisitions Expert name=Acquisitions Expert
aicode=activate reject notatarget(*|opponenthand) aicode=activate reject notatarget(*|opponenthand)
auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=reveal:calculateparty revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
text=When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) text=When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -395,7 +395,7 @@ toughness=4
[card] [card]
name=Adeliz, the Cinder Wind name=Adeliz, the Cinder Wind
abilities=flying, haste abilities=flying, haste
auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield)) +1/+1 ueot auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield) +1/+1 ueot
text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
mana={1}{U}{R} mana={1}{U}{R}
type=Legendary Creature type=Legendary Creature
@@ -755,7 +755,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Aethershield Artificer name=Aethershield Artificer
auto=@each my combatbegins:target(artifact creature|myBattlefield)) 2/2 && indestructible ueot auto=@each my combatbegins:target(artifact creature|myBattlefield) 2/2 && indestructible ueot
text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -1057,7 +1057,7 @@ type=Enchantment
name=Akim, the Soaring Wind name=Akim, the Soaring Wind
abilities=flying abilities=flying
auto=@movedTo(*[token]|myBattlefield) turnlimited:token(Bird,creature Bird,1/1,white,flying) auto=@movedTo(*[token]|myBattlefield) turnlimited:token(Bird,creature Bird,1/1,white,flying)
auto={3}{U}{R}{W}:all(creature[token]|myBattlefield)) double strike ueot auto={3}{U}{R}{W}:all(creature[token]|myBattlefield) double strike ueot
text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
mana={2}{U}{R}{W} mana={2}{U}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -1316,7 +1316,7 @@ kicker={W} name(Fuse)
auto=if paid(alternative) then life:twicetype:creature:mybattlefield auto=if paid(alternative) then life:twicetype:creature:mybattlefield
auto=ifnot paid(alternative) then token(Centaur,Creature Centaur,3/3,green) auto=ifnot paid(alternative) then token(Centaur,Creature Centaur,3/3,green)
auto=if paid(kicker) then ability$!name(Gain life) name(Gain life) life:twicetype:creature:mybattlefield!$ controller auto=if paid(kicker) then ability$!name(Gain life) name(Gain life) life:twicetype:creature:mybattlefield!$ controller
text=Put a 3/3 green Centaur creature token onto the battlefield. // You gain 2 life for each creature you control. -- Fuse (You may cast one or both halves of this card from your hand.) text=Put a 3/3 green Centaur creature token onto the battlefield. // You gain 2 life for each creature you control. -- Fuse (You may cast one or both halves of this card from your hand.)
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -1603,7 +1603,7 @@ type=Instant
[card] [card]
name=Ambush Paratrooper name=Ambush Paratrooper
abilities=flash,flying abilities=flash,flying
auto={5}:all(creature|myBattlefield)) 1/1 ueot auto={5}:all(creature|myBattlefield) 1/1 ueot
text=Flash -- Flying -- {5}: Creatures you control get +1/+1 until end of turn. text=Flash -- Flying -- {5}: Creatures you control get +1/+1 until end of turn.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -3688,7 +3688,7 @@ toughness=1
[card] [card]
name=Artificer's Dragon name=Artificer's Dragon
abilities=flying abilities=flying
auto={R}:all(artifact[creature]|myBattlefield)) 1/0 ueot auto={R}:all(artifact[creature]|myBattlefield) 1/0 ueot
autograveyard={3}{R}{R}:_UNEARTH_ autograveyard={3}{R}{R}:_UNEARTH_
text=Flying -- {R}: Artifact creatures you control get +1/+0 until end of turn. -- Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) text=Flying -- {R}: Artifact creatures you control get +1/+0 until end of turn. -- Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={6} mana={6}
@@ -3737,7 +3737,7 @@ auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlef
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 4) destroy target(creature[power<=4]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 4) destroy target(creature[power<=4])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 5) destroy target(creature[power<=5]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 5) destroy target(creature[power<=5])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 6) destroy target(creature[power<=6]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 6) destroy target(creature[power<=6])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 7) destroy target(creature[power<=7]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 7) destroy target(creature[power<=7])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 8) destroy target(creature[power<=8]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 8) destroy target(creature[power<=8])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 9) destroy target(creature[power<=9]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 9) destroy target(creature[power<=9])
auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 10) destroy target(creature[power<=10]) auto={B}{T}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}{T(knight|myBattlefield)}:name(creature with power 10) destroy target(creature[power<=10])
@@ -3765,7 +3765,7 @@ auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) al
auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this) auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this)
auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this) auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this)
auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this) auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this)
auto=this(counter{0/0.100.Luck}=)) wingame controller auto=this(counter{0/0.100.Luck}=) wingame controller
text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -3773,7 +3773,7 @@ type=Enchantment
[card] [card]
name=Asari Captain name=Asari Captain
abilities=haste abilities=haste
auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) type:*[samurai;warrior]:myBattlefield)/0 ueot auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) type:*[samurai;warrior]:myBattlefield/0 ueot
text=Haste -- Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. text=Haste -- Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
mana={3}{R}{W} mana={3}{R}{W}
type=Creature type=Creature
@@ -4404,7 +4404,7 @@ toughness=4
name=Avacyn's Judgment name=Avacyn's Judgment
abilities=madness abilities=madness
auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller
autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker]) damage:1!$ controller autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker) damage:1!$ controller
text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
mana={1}{R} mana={1}{R}
type=Sorcery type=Sorcery
@@ -5297,7 +5297,7 @@ target=player
other={4}{R} name(Entwine) other={4}{R} name(Entwine)
auto=ifnot paid(alternative) then transforms((,newability[choice damage:3],newability[choice damage:3 target(creature)])) auto=ifnot paid(alternative) then transforms((,newability[choice damage:3],newability[choice damage:3 target(creature)]))
auto=if paid(alternative) then damage:3 && damage:3 target(creature) auto=if paid(alternative) then damage:3 && damage:3 target(creature)
text=Choose one Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) text=Choose one Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.)
mana={2}{R} mana={2}{R}
type=Instant type=Instant
[/card] [/card]
@@ -5730,7 +5730,7 @@ subtype=Saga
name=Battle-Rage Blessing name=Battle-Rage Blessing
target=creature target=creature
auto=deathtouch auto=deathtouch
auto=indestructible auto=indestructible
text=Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) text=Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={1}{B} mana={1}{B}
type=Instant type=Instant
@@ -5800,8 +5800,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Battletide Alchemist name=Battletide Alchemist
auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile]):may foreach(cleric|mybattlefield) prevent:1 controller auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile):may foreach(cleric|mybattlefield) prevent:1 controller
auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile]):may foreach(cleric|mybattlefield) prevent:1 opponent auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile):may foreach(cleric|mybattlefield) prevent:1 opponent
text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -6440,7 +6440,7 @@ target=creature
other={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine) other={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine)
auto=if paid(alternative) then destroy && moveTo(myBattlefield) target(creature|mygraveyard) auto=if paid(alternative) then destroy && moveTo(myBattlefield) target(creature|mygraveyard)
auto=ifnot paid(alternative) then transforms((,newability[choice name(Destroy) destroy],newability[choice name(Return) moveTo(myBattlefield) target(creature|mygraveyard)])) auto=ifnot paid(alternative) then transforms((,newability[choice name(Destroy) destroy],newability[choice name(Return) moveTo(myBattlefield) target(creature|mygraveyard)]))
text=Choose one Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine'sacrifice three lands. (Choose both if you pay the entwine cost.) text=Choose one Destroy target creature; or return target creature card from your graveyard to the battlefield. -- Entwine'sacrifice three lands. (Choose both if you pay the entwine cost.)
mana={5}{B} mana={5}{B}
type=Instant type=Instant
[/card] [/card]
@@ -10987,7 +10987,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Carrionette name=Carrionette
autograveyard={2}{B}{B}{E}:ability$!name(pay or exile) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) moveTo(exile) target(creature)!$ opponent autograveyard={2}{B}{B}{E}:ability$!name(pay or exile) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) moveTo(exile) target(creature)!$ opponent
text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -12152,7 +12152,7 @@ toughness=6
[card] [card]
name=Chancellor of the Dross name=Chancellor of the Dross
abilities=flying,lifelink abilities=flying,lifelink
autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Dross) life:-3 opponent && life:3 controller autohand=@each upkeep restriction{compare(currentturn)~lessthan~2}:may name(Reveal Chancellor of the Dross) life:-3 opponent && life:3 controller
text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink
mana={4}{B}{B}{B} mana={4}{B}{B}{B}
type=Creature type=Creature
@@ -14542,7 +14542,7 @@ abilities=hasaftermath
restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0 restriction=compare(type:*[-land]:battlefieldplustype:*:stackplusend)~morethan~0
otherrestriction=can play sorcery otherrestriction=can play sorcery
flashback={4}{U}{U} name(Memory) flashback={4}{U}{U} name(Memory)
auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2) auto=ifnot paid(flashback) then if type(*[-land]|battlefield)~morethan~0 then choice name(Target non-land permanent) name(Target non-land permanent) name(Target non-land permanent) target(*[-land]|battlefield) placefromthetop(2)
auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond) auto=ifnot paid(flashback) then if type(*|opponentstack)~morethan~0 then choice name(Target opponent spell) name(Target opponent spell) name(Target opponent spell) target(*|opponentstack) spellmover(librarysecond)
auto=ifnot paid(flashback) then if type(*|mystack)~morethan~1 then choice name(Target your spell) name(Target your spell) name(Target your spell) target(*|mystack) spellmover(librarysecond) auto=ifnot paid(flashback) then if type(*|mystack)~morethan~1 then choice name(Target your spell) name(Target your spell) name(Target your spell) target(*|mystack) spellmover(librarysecond)
auto=if paid(flashback) then moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery auto=if paid(flashback) then moveto(opponentgraveyard) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle && draw:7 opponent && moveto(mygraveyard) all(*|myhand) && moveto(mylibrary) all(*|mygraveyard) && shuffle && draw:7 controller asSorcery
@@ -14874,20 +14874,6 @@ mana={2}{UB}{UB}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Conqueror's Flail
auto={2}:equip
auto=aslongas(*[white]|myBattlefield) 1/1 >0
auto=aslongas(*[blue]|myBattlefield) 1/1 >0
auto=aslongas(*[black]|myBattlefield) 1/1 >0
auto=aslongas(*[red]|myBattlefield) 1/1 >0
auto=aslongas(*[green]|myBattlefield) 1/1 >0
auto=teach(creature) this(variable{controllerturn}) maxCast(*)0 opponent
text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Conqueror's Foothold name=Conqueror's Foothold
auto={T}:Add{1} auto={T}:Add{1}
auto={2}{T}:_LOOT_ auto={2}{T}:_LOOT_
@@ -15983,7 +15969,7 @@ auto=if paid(alternative) then destroy all(creature[manacost=X])
auto=if paid(alternative) then destroy all(enchantment[manacost=X]) auto=if paid(alternative) then destroy all(enchantment[manacost=X])
auto=if paid(alternative) then destroy all(artifact[manacost=X]) auto=if paid(alternative) then destroy all(artifact[manacost=X])
auto=if not paid(alternative) then target(creature,enchantment|opponentgraveyard) moveTo(myBattlefield) auto=if not paid(alternative) then target(creature,enchantment|opponentgraveyard) moveTo(myBattlefield)
text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with mana value X. text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with mana value X.
mana={3}{W}{B} mana={3}{W}{B}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -16360,7 +16346,7 @@ name=Cryptic Command
auto=if type(*|stack)~morethan~0 then if type(*|battlefield)~morethan~0 then choice name(Counter spell and return permanent) name(Counter spell and return permanent) name(Counter spell and return permanent) target(*|stack) transforms((,newability[fizzle])) forever && ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(ownerHand)!$ controller auto=if type(*|stack)~morethan~0 then if type(*|battlefield)~morethan~0 then choice name(Counter spell and return permanent) name(Counter spell and return permanent) name(Counter spell and return permanent) target(*|stack) transforms((,newability[fizzle])) forever && ability$!name(Return permanent) name(Return permanent) target(*|battlefield) moveto(ownerHand)!$ controller
auto=if type(*|stack)~morethan~0 then choice name(Counter spell and tap creatures) name(Counter spell and tap creatures) target(*|stack) transforms((,newability[fizzle])) forever && all(creature|opponentBattlefield) tap auto=if type(*|stack)~morethan~0 then choice name(Counter spell and tap creatures) name(Counter spell and tap creatures) target(*|stack) transforms((,newability[fizzle])) forever && all(creature|opponentBattlefield) tap
auto=if type(*|stack)~morethan~0 then choice name(Counter spell and draw) name(Counter spell and draw) target(*|stack) transforms((,newability[fizzle])) forever && draw:1 controller auto=if type(*|stack)~morethan~0 then choice name(Counter spell and draw) name(Counter spell and draw) target(*|stack) transforms((,newability[fizzle])) forever && draw:1 controller
auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and tap creatures) name(Return permanent and tap creatures) target(*|battlefield) moveto(ownerHand) && all(creature|opponentBattlefield) tap auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and tap creatures) name(Return permanent and tap creatures) target(*|battlefield) moveto(ownerHand) && all(creature|opponentBattlefield) tap
auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and draw) name(Return permanent and draw) target(*|battlefield) moveto(ownerHand) && draw:1 controller auto=if type(*|battlefield)~morethan~0 then choice name(Return permanent and draw) name(Return permanent and draw) target(*|battlefield) moveto(ownerHand) && draw:1 controller
auto=choice name(Tap creatures and draw) draw:1 controller && all(creature|opponentBattlefield) tap auto=choice name(Tap creatures and draw) draw:1 controller && all(creature|opponentBattlefield) tap
text=Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. text=Choose two -- Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
@@ -17493,7 +17479,7 @@ toughness=4
name=Dash Hopes name=Dash Hopes
target=*|stack target=*|stack
auto=transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot auto=transforms((,newability[pay[[{L:5}]] name(pay 5 life) donothing?fizzle])) oneshot
text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell.
mana={B}{B} mana={B}{B}
type=Instant type=Instant
[/card] [/card]
@@ -17609,7 +17595,7 @@ name=Dawn Charm
auto=choice name(Prevent Damage) preventAllcombatDamage ueot auto=choice name(Prevent Damage) preventAllcombatDamage ueot
auto=choice name(Regenerate Creature) regenerate target(creature) auto=choice name(Regenerate Creature) regenerate target(creature)
auto=choice name(Counter Spell) target(*|stack) fizzle auto=choice name(Counter Spell) target(*|stack) fizzle
text=Choose one Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. text=Choose one Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
mana={1}{W} mana={1}{W}
type=Instant type=Instant
[/card] [/card]
@@ -20051,7 +20037,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Disciple of Deceit name=Disciple of Deceit
auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card] target(*[manacost=manacost]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )! auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card) target(*[manacost=manacost]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )!
text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle your library. text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle your library.
mana={U}{B} mana={U}{B}
type=Creature type=Creature
@@ -21225,7 +21211,7 @@ name=Dralnu, Lich Lord
abilities=undamageable abilities=undamageable
auto=_ENRAGE_ability$!name(sacrifice) notatarget(<storedthatmuch>*|mybattlefield) sacrifice!$ controller auto=_ENRAGE_ability$!name(sacrifice) notatarget(<storedthatmuch>*|mybattlefield) sacrifice!$ controller
auto={T}:name(Instant or sorcery gains flashback) target(*[instant;sorcery]|myGraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot auto={T}:name(Instant or sorcery gains flashback) target(*[instant;sorcery]|myGraveyard) transforms((,newability[canplayfromgraveyard],newability[gainedexiledeath])) ueot
text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}{B} mana={3}{U}{B}
type=Legendary Creature type=Legendary Creature
subtype=Zombie Wizard subtype=Zombie Wizard
@@ -21617,7 +21603,7 @@ target=*|battlefield
other={1}{U} name(Entwine) other={1}{U} name(Entwine)
auto=ifnot paid(alternative) then transforms((,newability[choice tap(noevent)],newability[choice untap])) auto=ifnot paid(alternative) then transforms((,newability[choice tap(noevent)],newability[choice untap]))
auto=if paid(alternative) then tap(noevent) && untap target(*|battlefield) auto=if paid(alternative) then tap(noevent) && untap target(*|battlefield)
text=Choose one Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) text=Choose one Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.)
mana={U} mana={U}
type=Instant type=Instant
[/card] [/card]
@@ -21653,8 +21639,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Dreamshaper Shaman name=Dreamshaper Shaman
aicode=activate transforms((,newability[if type(*[-land,zpos=1]|mylibrary)~morethan~0 then target(*[-land,zpos=1]|mylibrary) moveto(ownerbattlefield)) ueot auto=@each my endofturn:pay({2}{R}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone target(*[-land]|reveal) moveto(battlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=@each my endofturn:may pay({2}{R}{S(*[-land]|myBattlefield}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
mana={5}{R} mana={5}{R}
type=Enchantment Creature type=Enchantment Creature
@@ -22040,7 +22025,7 @@ type=Instant
name=Dub name=Dub
target=creature target=creature
auto=teach(creature) +2/+2 auto=teach(creature) +2/+2
auto=teach(creature) first strike auto=teach(creature) first strike
auto=transforms((Knight)) auto=transforms((Knight))
text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
mana={2}{W} mana={2}{W}
@@ -22309,7 +22294,7 @@ toughness=2
name=Dust of Moments name=Dust of Moments
auto=choice name(Remove 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) auto=choice name(Remove 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time)
auto=choice name(Add 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) auto=choice name(Add 2 time counters) all(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time)
text=Choose one Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. text=Choose one Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
mana={2}{W} mana={2}{W}
type=Instant type=Instant
[/card] [/card]
@@ -22480,7 +22465,7 @@ toughness=6
[card] [card]
name=Earth-Origin Yak name=Earth-Origin Yak
auto=choice all(creature|mybattlefield) 1/1 ueot auto=choice all(creature|mybattlefield) 1/1 ueot
text=When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. text=When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
subtype=Ox subtype=Ox
@@ -23197,7 +23182,7 @@ toughness=2
[card] [card]
name=Elite Spellbinder name=Elite Spellbinder
abilities=flying abilities=flying
auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile a non-land card) name(Exile a non-land card) target(*[-land]|opponenthand) moveto(opponentexile) and!( transforms((,newability[canplayfromexile],newability[changecost(colorless:2) forcedalive])) forever )! auto=if type(*[-land]|opponenthand)~morethan~0 then name(Exile a non-land card) name(Exile a non-land card) target(*[-land]|opponenthand) moveto(opponentexile) and!( transforms((,newability[canplayfromexile],newability[changecost(colorless:2) forcedalive])) forever )!
auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )! auto=if type(*[-land]|opponenthand)~equalto~0 then name(Reveal hand) name(Reveal hand) target(*|opponenthand) moveto(opponentreveal) and!( moveto(opponenthand) )!
text=Flying -- When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast. text=Flying -- When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.
mana={2}{W} mana={2}{W}
@@ -23275,7 +23260,7 @@ aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand)
auto=destroy target(creature[power<=2]) auto=destroy target(creature[power<=2])
auto=counter(0/0,1,Lore) auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore) auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) moveTo(exile) all(*|opponentGraveyard)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this) auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponent's graveyard. text=I - Destroy target creature an opponent controls with power 2 or less. -- II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. -- III - Exile target opponent's graveyard.
@@ -24450,8 +24435,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Etali, Primal Storm name=Etali, Primal Storm
auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*|reveal) moveto(mylibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=_ATTACKING_Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone choice name(Cast Card) target(*|reveal) moveto(mylibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend
auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*|reveal) moveto(opponentlibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend auto=_ATTACKING_Reveal:1 revealzone(opponentlibrary) revealuntil(*|opponentlibrary) optionone choice name(Cast Card) target(*|reveal) moveto(opponentlibrary) and!(activate castcard(putinplay))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend
text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. text=Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
mana={4}{R}{R} mana={4}{R}{R}
type=Legendary Creature type=Legendary Creature
@@ -24882,7 +24867,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Exclusion Ritual name=Exclusion Ritual
auto=name(Exile permanent) target(*|battlefield) imprint auto=name(Exile nonland permanent) target(*[-land]|battlefield) imprint
auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent])) auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent]))
text=Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. text=Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card.
mana={4}{W}{W} mana={4}{W}{W}
@@ -27257,7 +27242,7 @@ toughness=3
[card] [card]
name=Fireflux Squad name=Fireflux Squad
abilities=haste abilities=haste
auto=_ATTACKING_may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) && transforms((,haste,attacking)) forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend auto=_ATTACKING_may moveTo(myExile) target(other creature[attacking]|myBattlefield) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) && transforms((,haste,attacking)) forever optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend
text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. text=Haste -- Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
@@ -27791,7 +27776,7 @@ name=Flash Foliage
restriction=blockersonly restriction=blockersonly
auto=token(Saproling,Creature Saproling,1/1,green) and!(transforms((,newability[mustblock])) ueot)! auto=token(Saproling,Creature Saproling,1/1,green) and!(transforms((,newability[mustblock])) ueot)!
auto=draw:1 controller auto=draw:1 controller
text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card.
mana={2}{G} mana={2}{G}
type=Instant type=Instant
[/card] [/card]
@@ -27808,7 +27793,7 @@ type=Instant
name=Flaxen Intruder // Welcome Home name=Flaxen Intruder // Welcome Home
abilities=adventure abilities=adventure
other={5}{G}{G} name(Adventure) other={5}{G}{G} name(Adventure)
auto=if paid(alternative) then name(Create 3 Bears) name(Create 3 Bears) token(Bear,Creature Bear,2/2,green)*3 auto=if paid(alternative) then name(Create 3 Bears) name(Create 3 Bears) token(Bear,Creature Bear,2/2,green)*3
auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever auto=if paid(alternative) then transforms((,newability[moveto(exile) and!( transforms((,newability[canplayfromexile])) forever )!])) forever
auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(*[artifact;enchantment]|battlefield) auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(*[artifact;enchantment]|battlefield)
text=Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) text=Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. // Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
@@ -30936,7 +30921,7 @@ otherrestriction=type(creature|mybattlefield)~morethan~0
auto=if paid(alternative) then transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot auto=if paid(alternative) then transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot
auto=ifnot paid(alternative) then counter(1/1,3) auto=ifnot paid(alternative) then counter(1/1,3)
auto=if paid(kicker) then ability$!name(Remove all 1/1 counters) name(Remove all 1/1 counters) target(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot!$ controller auto=if paid(kicker) then ability$!name(Remove all 1/1 counters) name(Remove all 1/1 counters) target(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1}>0) draw:1 controller],newability[thisforeach(counter{1/1}>0) counter(1/1.-1)])) oneshot!$ controller
text=Put three +1/+1 counters on target creature. // Remove all +1/+1 counters from target creature you control. Draw that many cards. -- Fuse (You may cast one or both halves of this card from your hand.) text=Put three +1/+1 counters on target creature. // Remove all +1/+1 counters from target creature you control. Draw that many cards. -- Fuse (You may cast one or both halves of this card from your hand.)
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -31039,7 +31024,7 @@ auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto={T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
@@ -31308,7 +31293,7 @@ auto=ability$!name(Sacrifice plains) name(Sacrifice plains) target(<type:plains:
auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(<type:mountain:mybattlefieldminus1minusend>mountain|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice mountains) name(Sacrifice mountains) target(<type:mountain:mybattlefieldminus1minusend>mountain|mybattlefield) sacrifice!$ opponent
auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(<type:swamp:mybattlefieldminus1minusend>swamp|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice swamps) name(Sacrifice swamps) target(<type:swamp:mybattlefieldminus1minusend>swamp|mybattlefield) sacrifice!$ opponent
auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(<type:island:mybattlefieldminus1minusend>island|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice islands) name(Sacrifice islands) target(<type:island:mybattlefieldminus1minusend>island|mybattlefield) sacrifice!$ opponent
auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ opponent auto=ability$!name(Sacrifice other lands) name(Sacrifice other lands) all(land[-forest;-plains;-swamp;-mountain;-island]|mybattlefield) sacrifice!$ opponent
text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
mana={4}{W} mana={4}{W}
type=Sorcery type=Sorcery
@@ -35484,7 +35469,7 @@ type=Instant
[card] [card]
name=Heirloom Blade name=Heirloom Blade
auto=teach(creature) 3/1 auto=teach(creature) 3/1
auto=teach(creature) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature[share!subtype!]|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(myHand) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend])) auto=teach(creature) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature[share!subtype!]|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(myHand) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend]))
auto={1}:equip auto={1}:equip
text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -- Equip {1} text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. -- Equip {1}
mana={3} mana={3}
@@ -36028,7 +36013,7 @@ name=Hide // Seek
other={W}{B} name(Seek) other={W}{B} name(Seek)
auto=ifnot paid(alternative) then target(*[artifact;enchantment]) bottomoflibrary auto=ifnot paid(alternative) then target(*[artifact;enchantment]) bottomoflibrary
auto=if paid(alternative) then name(search card) reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(*|reveal) transforms((,newability[life:manacost opponent])) ueot and!( moveto(ownerexile) )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend auto=if paid(alternative) then name(search card) reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(*|reveal) transforms((,newability[life:manacost opponent])) ueot and!( moveto(ownerexile) )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend
text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles his or her library. text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles his or her library.
mana={R}{W} mana={R}{W}
type=Instant type=Instant
[/card] [/card]
@@ -36269,7 +36254,7 @@ name=Hit // Run
other={3}{R}{G} name(Run) other={3}{R}{G} name(Run)
auto=ifnot paid(alternative) then target(player) ability$!name(sacrifice) notatarget(*[creature;artifact]|mybattlefield) dynamicability<!mytgt manacostlifeloss srccontroller!> sacrifice!$ targetedplayer auto=ifnot paid(alternative) then target(player) ability$!name(sacrifice) notatarget(*[creature;artifact]|mybattlefield) dynamicability<!mytgt manacostlifeloss srccontroller!> sacrifice!$ targetedplayer
auto=if paid(alternative) then lord(creature[attacking]|mybattlefield) transforms((,newability[foreach(other *[creature;attacking]|mybattlefield) 1/0 ueot])) auto=if paid(alternative) then lord(creature[attacking]|mybattlefield) transforms((,newability[foreach(other *[creature;attacking]|mybattlefield) 1/0 ueot]))
text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
mana={1}{B}{R} mana={1}{B}{R}
type=Instant type=Instant
[/card] [/card]
@@ -37968,7 +37953,7 @@ name=Illusion // Reality
other={2}{G} name(Reality) other={2}{G} name(Reality)
auto=ifnot paid(alternative) then activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend auto=ifnot paid(alternative) then activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend
auto=if paid(alternative) then destroy target(*[artifact]) auto=if paid(alternative) then destroy target(*[artifact])
text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact.
mana={U} mana={U}
type=Instant type=Instant
[/card] [/card]
@@ -41357,7 +41342,7 @@ type=Legendary Sorcery
name=Kamahl's Will name=Kamahl's Will
auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose first) target(<anyamount>land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose first) target(<anyamount>land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot
auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose second) damage:powertotalinplay target(creature|opponentbattlefield) auto=if type(*[iscommander]|mybattlefield)~lessthan~1 then choice name(Choose second) damage:powertotalinplay target(creature|opponentbattlefield)
auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Transform Lands) name(Transform Lands) target(<anyamount>land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot auto=if type(*[iscommander]|mybattlefield)~morethan~0 then may name(Transform Lands) name(Transform Lands) target(<anyamount>land|mybattlefield) transforms((Elemental Creature,setpower=1,settoughness=1,newability[vigilance],newability[haste],newability[indestructible])) ueot
auto=if type(*[iscommander]|mybattlefield)~morethan~0 then name(Damage Creature) ability$!name(Damage Creature) name(Damage Creature) damage:powertotalinplay target(<upto:1>creature|battlefield)!$ controller auto=if type(*[iscommander]|mybattlefield)~morethan~0 then name(Damage Creature) ability$!name(Damage Creature) name(Damage Creature) damage:powertotalinplay target(<upto:1>creature|battlefield)!$ controller
text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. -- Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. text=Choose one. If you control a commander as you cast this spell, you may choose both. -- Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. -- Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
mana={3}{G} mana={3}{G}
@@ -48008,7 +47993,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Maul of the Skyclaves name=Maul of the Skyclaves
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature) 2/2 auto=teach(creature) 2/2
auto=teach(creature) flying auto=teach(creature) flying
auto=teach(creature) first strike auto=teach(creature) first strike
@@ -48370,7 +48355,7 @@ auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlef
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 5 artifact) name(Tap 5 artifact) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 6 artifact) name(Tap 6 artifact) reveal:6 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 7 artifact) name(Tap 7 artifact) reveal:7 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 8 artifact) name(Tap 8 artifact) reveal:8 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 9 artifact) name(Tap 9 artifact) reveal:9 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 10 artifact) name(Tap 10 artifact) reveal:10 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend auto={3}{U}{T}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}{T(artifact[-tapped]|myBattlefield)}:name(Tap 11 artifact) name(Tap 11 artifact) reveal:11 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
@@ -48944,7 +48929,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Mind Carver name=Mind Carver
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8])) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8]))
auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7])) auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7]))
auto={2}{B}:equip auto={2}{B}:equip
@@ -50928,7 +50913,7 @@ type=Instant
[card] [card]
name=Mythos of Vadrok name=Mythos of Vadrok
auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller auto=if casted(this) then ifnot spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) damage:1!$ controller
auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt!$ controller auto=if casted(this) then if spent({W}{U}) then thisforeach(variable{5}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(creature,planewsalker) transforms((,newability[damage:1],newability[cantattack],newability[cantpwattack],newability[cantblock],newability[noactivatedability])) uynt!$ controller
text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. text=Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
mana={2}{R}{R} mana={2}{R}{R}
type=Sorcery type=Sorcery
@@ -51430,7 +51415,7 @@ toughness=5
[card] [card]
name=Necrosynthesis name=Necrosynthesis
target=creature target=creature
aicode=activate target(*[zpos<=power]|mylibrary) moveto(myhand) and!( all(other *[zpos<=power]|mylibrary) moveto(myreveal) and !( bottomoflibrary )! )! aicode=activate target(*[zpos<=power]|mylibrary) moveto(myhand) and!( all(other *[zpos<=power]|mylibrary) moveto(myreveal) and !( bottomoflibrary )! )!
auto=teach(creature) transforms((,newability[@movedto(other creature|graveyard) from(battlefield):name(put 1/1 counter) counter(1/1)])) auto=teach(creature) transforms((,newability[@movedto(other creature|graveyard) from(battlefield):name(put 1/1 counter) counter(1/1)]))
auto=teach(creature) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Look top cards) reveal:power optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) auto=teach(creature) transforms((,newability[@movedto(this|graveyard) from(battlefield):name(Look top cards) reveal:power optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend]))
text=Enchant creature -- Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." -- When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. text=Enchant creature -- Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." -- When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
@@ -51838,7 +51823,7 @@ type=Sorcery
[card] [card]
name=Never Happened name=Never Happened
aicode=activate moveto(exile) notatarget(*[-land]|opponentGraveyard,opponenthand) aicode=activate moveto(exile) notatarget(*[-land]|opponentGraveyard,opponenthand)
auto=choice name(exile from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice name(exile from hand) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose to exile) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=choice name(exile from graveyard) moveto(exile) target(*[-land]|opponentGraveyard) auto=choice name(exile from graveyard) moveto(exile) target(*[-land]|opponentGraveyard)
text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. text=Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
mana={2}{B} mana={2}{B}
@@ -54584,7 +54569,7 @@ name=Orzhov Charm
auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(myhand) auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(myhand)
auto=choice name(Destroy creature) target(creature) dynamicability<!mytgt toughnesslifeloss srccontroller!> && destroy auto=choice name(Destroy creature) target(creature) dynamicability<!mytgt toughnesslifeloss srccontroller!> && destroy
auto=choice name(Return creature to battlefield) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield) auto=choice name(Return creature to battlefield) target(creature[manacost<=1]|mygraveyard) moveto(mybattlefield)
text=Choose one Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with mana value 1 or less from your graveyard to the battlefield. text=Choose one Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with mana value 1 or less from your graveyard to the battlefield.
mana={W}{B} mana={W}{B}
type=Instant type=Instant
[/card] [/card]
@@ -54625,7 +54610,7 @@ name=Orzhov Pontiff
auto=name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot auto=name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot
auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot auto=_DIES_name(Exile and haunt a creature) all(trigger[to]) transforms((,newability[if type(creature|battlefield)~morethan~0 then moveto(myexile) and!( transforms((,newability[name(Haunt a creature) target(creature) haunt])) oneshot )!])) oneshot
autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot])) autoexile=this(variable{hasprey}>0) transforms((,newability[@movedto(creature[preyname&isprey]|graveyard) from(battlefield):name(Choose one) transforms((,newability[choice name(Your creature gets 1/1) all(creature|mybattlefield) 1/1 ueot],newability[choice name(Opponent creature gets -1/-1) all(creature|opponentbattlefield) -1/-1 ueot])) oneshot]))
text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, Choose one Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, Choose one Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
mana={1}{W}{B} mana={1}{W}{B}
type=Creature type=Creature
subtype=Human Cleric subtype=Human Cleric
@@ -55213,7 +55198,7 @@ name=Paladin's Shield
abilities=flash abilities=flash
auto={3}:equip auto={3}:equip
auto=teach(creature) 0/2 auto=teach(creature) 0/2
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
text=Flash -- When Paladin's Shield enters the battlefield, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) text=Flash -- When Paladin's Shield enters the battlefield, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{W} mana={1}{W}
type=Artifact type=Artifact
@@ -56320,47 +56305,47 @@ toughness=0
[/card] [/card]
[card] [card]
name=Phyrexian Processor name=Phyrexian Processor
auto=choice name(Pay 0 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^0/0^black)])) forever auto=choice name(Pay 0 life) transforms((,newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^0/0^black)])) forever
auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) name(Pay 1 life) transforms((,newability[life:-1],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever auto=if compare(lifetotal)~morethan~0 then choice name(Pay 1 life) name(Pay 1 life) transforms((,newability[life:-1],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever
auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) name(Pay 2 life) transforms((,newability[life:-2],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever auto=if compare(lifetotal)~morethan~1 then choice name(Pay 2 life) name(Pay 2 life) transforms((,newability[life:-2],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever
auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) name(Pay 3 life) transforms((,newability[life:-3],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^3/3^black)])) forever auto=if compare(lifetotal)~morethan~2 then choice name(Pay 3 life) name(Pay 3 life) transforms((,newability[life:-3],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^3/3^black)])) forever
auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) name(Pay 4 life) transforms((,newability[life:-4],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^4/4^black)])) forever auto=if compare(lifetotal)~morethan~3 then choice name(Pay 4 life) name(Pay 4 life) transforms((,newability[life:-4],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^4/4^black)])) forever
auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) name(Pay 5 life) transforms((,newability[life:-5],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^5/5^black)])) forever auto=if compare(lifetotal)~morethan~4 then choice name(Pay 5 life) name(Pay 5 life) transforms((,newability[life:-5],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^5/5^black)])) forever
auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) name(Pay 6 life) transforms((,newability[life:-6],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^6/6^black)])) forever auto=if compare(lifetotal)~morethan~5 then choice name(Pay 6 life) name(Pay 6 life) transforms((,newability[life:-6],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^6/6^black)])) forever
auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) name(Pay 7 life) transforms((,newability[life:-7],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^7/7^black)])) forever auto=if compare(lifetotal)~morethan~6 then choice name(Pay 7 life) name(Pay 7 life) transforms((,newability[life:-7],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^7/7^black)])) forever
auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) name(Pay 8 life) transforms((,newability[life:-8],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^8/8^black)])) forever auto=if compare(lifetotal)~morethan~7 then choice name(Pay 8 life) name(Pay 8 life) transforms((,newability[life:-8],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^8/8^black)])) forever
auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) name(Pay 9 life) transforms((,newability[life:-9],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^9/9^black)])) forever auto=if compare(lifetotal)~morethan~8 then choice name(Pay 9 life) name(Pay 9 life) transforms((,newability[life:-9],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^9/9^black)])) forever
auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) name(Pay 10 life) transforms((,newability[life:-10],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^10/10^black)])) forever auto=if compare(lifetotal)~morethan~9 then choice name(Pay 10 life) name(Pay 10 life) transforms((,newability[life:-10],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^10/10^black)])) forever
auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) name(Pay 11 life) transforms((,newability[life:-11],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^11/11^black)])) forever auto=if compare(lifetotal)~morethan~10 then choice name(Pay 11 life) name(Pay 11 life) transforms((,newability[life:-11],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^11/11^black)])) forever
auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) name(Pay 12 life) transforms((,newability[life:-12],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^12/12^black)])) forever auto=if compare(lifetotal)~morethan~11 then choice name(Pay 12 life) name(Pay 12 life) transforms((,newability[life:-12],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^12/12^black)])) forever
auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) name(Pay 13 life) transforms((,newability[life:-13],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^13/13^black)])) forever auto=if compare(lifetotal)~morethan~12 then choice name(Pay 13 life) name(Pay 13 life) transforms((,newability[life:-13],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^13/13^black)])) forever
auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) name(Pay 14 life) transforms((,newability[life:-14],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^14/14^black)])) forever auto=if compare(lifetotal)~morethan~13 then choice name(Pay 14 life) name(Pay 14 life) transforms((,newability[life:-14],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^14/14^black)])) forever
auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) name(Pay 15 life) transforms((,newability[life:-15],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^15/15^black)])) forever auto=if compare(lifetotal)~morethan~14 then choice name(Pay 15 life) name(Pay 15 life) transforms((,newability[life:-15],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^15/15^black)])) forever
auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) name(Pay 16 life) transforms((,newability[life:-16],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^16/16^black)])) forever auto=if compare(lifetotal)~morethan~15 then choice name(Pay 16 life) name(Pay 16 life) transforms((,newability[life:-16],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^16/16^black)])) forever
auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) name(Pay 17 life) transforms((,newability[life:-17],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^17/17^black)])) forever auto=if compare(lifetotal)~morethan~16 then choice name(Pay 17 life) name(Pay 17 life) transforms((,newability[life:-17],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^17/17^black)])) forever
auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) name(Pay 18 life) transforms((,newability[life:-18],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^18/18^black)])) forever auto=if compare(lifetotal)~morethan~17 then choice name(Pay 18 life) name(Pay 18 life) transforms((,newability[life:-18],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^18/18^black)])) forever
auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) name(Pay 19 life) transforms((,newability[life:-19],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^19/19^black)])) forever auto=if compare(lifetotal)~morethan~18 then choice name(Pay 19 life) name(Pay 19 life) transforms((,newability[life:-19],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^19/19^black)])) forever
auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) name(Pay 20 life) transforms((,newability[life:-20],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^20/20^black)])) forever auto=if compare(lifetotal)~morethan~19 then choice name(Pay 20 life) name(Pay 20 life) transforms((,newability[life:-20],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^20/20^black)])) forever
auto=if compare(lifetotal)~morethan~20 then choice name(Pay 21 life) name(Pay 21 life) transforms((,newability[life:-21],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever auto=if compare(lifetotal)~morethan~20 then choice name(Pay 21 life) name(Pay 21 life) transforms((,newability[life:-21],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^1/1^black)])) forever
auto=if compare(lifetotal)~morethan~21 then choice name(Pay 22 life) name(Pay 22 life) transforms((,newability[life:-22],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever auto=if compare(lifetotal)~morethan~21 then choice name(Pay 22 life) name(Pay 22 life) transforms((,newability[life:-22],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^2/2^black)])) forever
auto=if compare(lifetotal)~morethan~22 then choice name(Pay 23 life) name(Pay 23 life) transforms((,newability[life:-23],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^23/23^black)])) forever auto=if compare(lifetotal)~morethan~22 then choice name(Pay 23 life) name(Pay 23 life) transforms((,newability[life:-23],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^23/23^black)])) forever
auto=if compare(lifetotal)~morethan~23 then choice name(Pay 24 life) name(Pay 24 life) transforms((,newability[life:-24],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^24/24^black)])) forever auto=if compare(lifetotal)~morethan~23 then choice name(Pay 24 life) name(Pay 24 life) transforms((,newability[life:-24],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^24/24^black)])) forever
auto=if compare(lifetotal)~morethan~24 then choice name(Pay 25 life) name(Pay 25 life) transforms((,newability[life:-25],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^25/25^black)])) forever auto=if compare(lifetotal)~morethan~24 then choice name(Pay 25 life) name(Pay 25 life) transforms((,newability[life:-25],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^25/25^black)])) forever
auto=if compare(lifetotal)~morethan~25 then choice name(Pay 26 life) name(Pay 26 life) transforms((,newability[life:-26],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^26/26^black)])) forever auto=if compare(lifetotal)~morethan~25 then choice name(Pay 26 life) name(Pay 26 life) transforms((,newability[life:-26],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^26/26^black)])) forever
auto=if compare(lifetotal)~morethan~26 then choice name(Pay 27 life) name(Pay 27 life) transforms((,newability[life:-27],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^27/27^black)])) forever auto=if compare(lifetotal)~morethan~26 then choice name(Pay 27 life) name(Pay 27 life) transforms((,newability[life:-27],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^27/27^black)])) forever
auto=if compare(lifetotal)~morethan~27 then choice name(Pay 28 life) name(Pay 28 life) transforms((,newability[life:-28],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^28/28^black)])) forever auto=if compare(lifetotal)~morethan~27 then choice name(Pay 28 life) name(Pay 28 life) transforms((,newability[life:-28],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^28/28^black)])) forever
auto=if compare(lifetotal)~morethan~28 then choice name(Pay 29 life) name(Pay 29 life) transforms((,newability[life:-29],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^29/29^black)])) forever auto=if compare(lifetotal)~morethan~28 then choice name(Pay 29 life) name(Pay 29 life) transforms((,newability[life:-29],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^29/29^black)])) forever
auto=if compare(lifetotal)~morethan~39 then choice name(Pay 30 life) name(Pay 30 life) transforms((,newability[life:-30],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^30/30^black)])) forever auto=if compare(lifetotal)~morethan~39 then choice name(Pay 30 life) name(Pay 30 life) transforms((,newability[life:-30],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^30/30^black)])) forever
auto=if compare(lifetotal)~morethan~30 then choice name(Pay 31 life) name(Pay 31 life) transforms((,newability[life:-31],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^31/31^black)])) forever auto=if compare(lifetotal)~morethan~30 then choice name(Pay 31 life) name(Pay 31 life) transforms((,newability[life:-31],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^31/31^black)])) forever
auto=if compare(lifetotal)~morethan~31 then choice name(Pay 32 life) name(Pay 32 life) transforms((,newability[life:-32],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^32/32^black)])) forever auto=if compare(lifetotal)~morethan~31 then choice name(Pay 32 life) name(Pay 32 life) transforms((,newability[life:-32],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^32/32^black)])) forever
auto=if compare(lifetotal)~morethan~32 then choice name(Pay 33 life) name(Pay 33 life) transforms((,newability[life:-33],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^33/33^black)])) forever auto=if compare(lifetotal)~morethan~32 then choice name(Pay 33 life) name(Pay 33 life) transforms((,newability[life:-33],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^33/33^black)])) forever
auto=if compare(lifetotal)~morethan~33 then choice name(Pay 34 life) name(Pay 34 life) transforms((,newability[life:-34],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^34/34^black)])) forever auto=if compare(lifetotal)~morethan~33 then choice name(Pay 34 life) name(Pay 34 life) transforms((,newability[life:-34],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^34/34^black)])) forever
auto=if compare(lifetotal)~morethan~34 then choice name(Pay 35 life) name(Pay 35 life) transforms((,newability[life:-35],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^35/35^black)])) forever auto=if compare(lifetotal)~morethan~34 then choice name(Pay 35 life) name(Pay 35 life) transforms((,newability[life:-35],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^35/35^black)])) forever
auto=if compare(lifetotal)~morethan~35 then choice name(Pay 36 life) name(Pay 36 life) transforms((,newability[life:-36],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^36/36^black)])) forever auto=if compare(lifetotal)~morethan~35 then choice name(Pay 36 life) name(Pay 36 life) transforms((,newability[life:-36],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^36/36^black)])) forever
auto=if compare(lifetotal)~morethan~36 then choice name(Pay 37 life) name(Pay 37 life) transforms((,newability[life:-37],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^37/37^black)])) forever auto=if compare(lifetotal)~morethan~36 then choice name(Pay 37 life) name(Pay 37 life) transforms((,newability[life:-37],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^37/37^black)])) forever
auto=if compare(lifetotal)~morethan~37 then choice name(Pay 38 life) name(Pay 38 life) transforms((,newability[life:-38],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^138/38^black)])) forever auto=if compare(lifetotal)~morethan~37 then choice name(Pay 38 life) name(Pay 38 life) transforms((,newability[life:-38],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^138/38^black)])) forever
auto=if compare(lifetotal)~morethan~38 then choice name(Pay 39 life) name(Pay 39 life) transforms((,newability[life:-39],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^39/39^black)])) forever auto=if compare(lifetotal)~morethan~38 then choice name(Pay 39 life) name(Pay 39 life) transforms((,newability[life:-39],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^39/39^black)])) forever
auto=if compare(lifetotal)~morethan~39 then choice name(Pay 40 life) name(Pay 40 life) transforms((,newability[life:-40],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^40/40^black)])) forever auto=if compare(lifetotal)~morethan~39 then choice name(Pay 40 life) name(Pay 40 life) transforms((,newability[life:-40],newability[{4}{T}:name(Create minion) token(Minion^Creature Phyrexian Minion^40/40^black)])) forever
text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield. text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
mana={4} mana={4}
type=Artifact type=Artifact
@@ -56429,7 +56414,7 @@ name=Phyrexian Splicer
auto={2}{T}:name(Choose flying) transforms((,newability[target(creature[flying]) -flying ueot],newability[target(creature) flying ueot])) ueot auto={2}{T}:name(Choose flying) transforms((,newability[target(creature[flying]) -flying ueot],newability[target(creature) flying ueot])) ueot
auto={2}{T}:name(Choose first strike) transforms((,newability[target(creature[first strike]) -first strike ueot],newability[target(creature) flying first strike])) ueot auto={2}{T}:name(Choose first strike) transforms((,newability[target(creature[first strike]) -first strike ueot],newability[target(creature) flying first strike])) ueot
auto={2}{T}:name(Choose trample) transforms((,newability[target(creature[trample]) -trample ueot],newability[target(creature) trample ueot])) ueot auto={2}{T}:name(Choose trample) transforms((,newability[target(creature[trample]) -trample ueot],newability[target(creature) trample ueot])) ueot
text={2}, {T}: Choose one flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. text={2}, {T}: Choose one flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
mana={2} mana={2}
type=Artifact type=Artifact
[/card] [/card]
@@ -56527,7 +56512,7 @@ toughness=2
[card] [card]
name=Pilfering Imp name=Pilfering Imp
abilities=flying abilities=flying
auto={1}{B}{T}{S}:target(opponent) notatarget(*[-land]|targetedpersonshand) moveto(graveyard) asSorcery auto={1}{B}{T}{S}:target(opponent) notatarget(*[-land]|targetedpersonshand) moveto(graveyard) asSorcery
text=Flying -- {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. text=Flying -- {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={B} mana={B}
type=Creature type=Creature
@@ -57047,17 +57032,17 @@ type=Instant
name=Plaza of Harmony name=Plaza of Harmony
auto=if type(*[gate]|mybattlefield)~morethan~1 then life:3 controller auto=if type(*[gate]|mybattlefield)~morethan~1 then life:3 controller
auto={T}:add{C} auto={T}:add{C}
auto={T} restriction{type(Gateway Plaza|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add red) add{R} _ choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Gateway Plaza|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G} _ choice name(Add red) add{R} _ choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller
auto={T} restriction{type(Azorius Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Azorius Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U}!$ controller
auto={T} restriction{type(Boros Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add red) add{R}!$ controller auto={T} restriction{type(Boros Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add red) add{R}!$ controller
auto={T} restriction{type(Dimir Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Dimir Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add blue) add{U}!$ controller
auto={T} restriction{type(Golgari Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Golgari Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add black) add{B} _ choice name(Add green) add{G}!$ controller
auto={T} restriction{type(Gruul Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Gruul Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add green) add{G}!$ controller
auto={T} restriction{type(Izzet Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add blue) add{U}!$ controller auto={T} restriction{type(Izzet Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add blue) add{U}!$ controller
auto={T} restriction{type(Orzhov Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Orzhov Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add black) add{B}!$ controller
auto={T} restriction{type(Rakdos Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller auto={T} restriction{type(Rakdos Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add red) add{R} _ choice name(Add black) add{B}!$ controller
auto={T} restriction{type(Selesnya Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Selesnya Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add green) add{G}!$ controller
auto={T} restriction{type(Simic Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add blue) add{U} _ choice name(Add green) add{G}!$ controller auto={T} restriction{type(Simic Guildgate|mybattlefield)~morethan~0}:ability$!name(Choose one) choice name(Add blue) add{U} _ choice name(Add green) add{G}!$ controller
text=When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. -- {T}: Add {C}. -- {T}: Add one mana of any type that a Gate you control could produce. text=When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. -- {T}: Add {C}. -- {T}: Add one mana of any type that a Gate you control could produce.
type=Land type=Land
[/card] [/card]
@@ -57123,7 +57108,7 @@ auto=if compare(ishuman)~morethan~0 then choice name(Pay 17 life and look 17 car
auto=if compare(ishuman)~morethan~0 then choice name(Pay 18 life and look 18 cards) name(Pay 18 life and look 18 cards) life:-18 controller && name(look) reveal:18 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 18 life and look 18 cards) name(Pay 18 life and look 18 cards) life:-18 controller && name(look) reveal:18 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend
auto=if compare(ishuman)~morethan~0 then choice name(Pay 19 life and look 19 cards) name(Pay 19 life and look 19 cards) life:-19 controller && name(look) reveal:19 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 19 life and look 19 cards) name(Pay 19 life and look 19 cards) life:-19 controller && name(look) reveal:19 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend
auto=if compare(ishuman)~morethan~0 then choice name(Pay 20 life and look 20 cards) name(Pay 20 life and look 20 cards) life:-20 controller && name(look) reveal:20 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend auto=if compare(ishuman)~morethan~0 then choice name(Pay 20 life and look 20 cards) name(Pay 20 life and look 20 cards) life:-20 controller && name(look) reveal:20 optionone name(Put in hand) target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) all(*|reveal) moveto(myexile) optiontwoend afterrevealed if paid(alternative) then may name(Sacrifice creatures) target(<anyamount>creature|myBattlefield) sacrifice and!( life:3 controller )! afterrevealedend revealend
text=Choose one Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) text=Choose one Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.)
mana={1}{B} mana={1}{B}
type=Instant type=Instant
[/card] [/card]
@@ -59392,7 +59377,7 @@ type=Sorcery
[card] [card]
name=Quintorius, Field Historian name=Quintorius, Field Historian
auto=lord(spirit|mybattlefield) 1/0 auto=lord(spirit|mybattlefield) 1/0
auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Create Spirit) token(Spirit,Creature Spirit,3/2,white,red) auto=@movedto(*|mybattlefield,mystack,myhand,mylibrary,mysideboard,myexile,mycommandzone) from(mygraveyard):name(Create Spirit) token(Spirit,Creature Spirit,3/2,white,red)
text=Spirits you control get +1/+0. -- Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. text=Spirits you control get +1/+0. -- Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
mana={3}{R}{W} mana={3}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -59807,7 +59792,7 @@ target=artifact,land
other={3}{R} name(Entwine) other={3}{R} name(Entwine)
auto=ifnot paid(alternative) then destroy auto=ifnot paid(alternative) then destroy
auto=if paid(alternative) then destroy && destroy target(artifact,land) auto=if paid(alternative) then destroy && destroy target(artifact,land)
text=Choose one Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) text=Choose one Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.)
mana={3}{R}{R} mana={3}{R}{R}
type=Instant type=Instant
[/card] [/card]
@@ -60442,7 +60427,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Ravager's Mace name=Ravager's Mace
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature) calculateparty/0 auto=teach(creature) calculateparty/0
auto=teach(creature) menace auto=teach(creature) menace
auto={2}{B}{R}:equip auto={2}{B}{R}:equip
@@ -60809,7 +60794,7 @@ other={1}{G} name(Entwine)
auto=ifnot paid(alternative) then choice name(Destroy land) destroy target(land|battlefield) auto=ifnot paid(alternative) then choice name(Destroy land) destroy target(land|battlefield)
auto=ifnot paid(alternative) then choice name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=ifnot paid(alternative) then choice name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
auto=if paid(alternative) then destroy target(land|battlefield) && name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend auto=if paid(alternative) then destroy target(land|battlefield) && name(Reveal land) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
text=Choose one Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) text=Choose one Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.)
mana={3}{G} mana={3}{G}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -61355,7 +61340,7 @@ name=Reign of Chaos
target=land[island;plains]|battlefield target=land[island;plains]|battlefield
auto=destroy auto=destroy
auto=destroy target(creature[white;blue]|battlefield) auto=destroy target(creature[white;blue]|battlefield)
text=Choose one Destroy target Plains and target white creature; or destroy target Island and target blue creature. text=Choose one Destroy target Plains and target white creature; or destroy target Island and target blue creature.
mana={2}{R}{R} mana={2}{R}{R}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -61490,7 +61475,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Relic Axe name=Relic Axe
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1 auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature[-warrior]) 1/1 auto=teach(creature[-warrior]) 1/1
auto=teach(creature[warrior]) 2/1 auto=teach(creature[warrior]) 2/1
auto={2}:equip auto={2}:equip
@@ -61717,7 +61702,7 @@ other={3}{U} name(Pay blue mana)
auto=if paid(alternative) then target(creature|stack) fizzle auto=if paid(alternative) then target(creature|stack) fizzle
kicker={U} kicker={U}
auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle
auto=ifnot paid(alternative) then ttoken(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 auto=ifnot paid(alternative) then token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
mana={3}{W} mana={3}{W}
type=Instant type=Instant
@@ -62528,7 +62513,7 @@ subtype=Trap
[card] [card]
name=Riddleform name=Riddleform
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=@movedTo(*[-creature]|mystack):may transforms((Sphinx Creature,setpower=3,settoughness=3,flying)) ueot auto=@movedTo(*[-creature]|mystack):may transforms((Sphinx Creature,setpower=3,settoughness=3,flying)) ueot
auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. -- {2}{U}: Scry 1. text=Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. -- {2}{U}: Scry 1.
mana={1}{U} mana={1}{U}
@@ -62895,7 +62880,7 @@ name=Rise and Shine
target=artifact[-creature]|myBattlefield target=artifact[-creature]|myBattlefield
abilities=overload abilities=overload
auto=paidmana name(Target artifact becomes creature) name(Target artifact becomes creature) transforms((Artifact Creature,newability[counter(1/1.4)])) forever auto=paidmana name(Target artifact becomes creature) name(Target artifact becomes creature) transforms((Artifact Creature,newability[counter(1/1.4)])) forever
auto=overload all(artifact[-creature]|myBattlefield) transforms((,setpower=0,settoughness=0)) forever auto=overload all(artifact[-creature]|myBattlefield) transforms((,setpower=0,settoughness=0)) forever
text=Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -- Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") text=Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. -- Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
other={4}{U}{U} name(Overload) other={4}{U}{U} name(Overload)
mana={1}{U} mana={1}{U}
@@ -63137,7 +63122,7 @@ name=Rith's Charm
auto=choice name(Destroy land) target(land[-basic]) destroy auto=choice name(Destroy land) target(land[-basic]) destroy
auto=choice name(Create 3 saproling) token(Saproling,Creature Saproling,1/1,green)*3 auto=choice name(Create 3 saproling) token(Saproling,Creature Saproling,1/1,green)*3
auto=choice name(Prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot auto=choice name(Prevent damage) target(*) transforms((,newability[preventalldamage from(this)])) ueot
text=Choose one Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. text=Choose one Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.
mana={R}{G}{W} mana={R}{G}{W}
type=Instant type=Instant
[/card] [/card]
@@ -66884,7 +66869,7 @@ auto=ifnot paid(alternative) then choice name(Look your library) reveal:5 option
auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=ifnot paid(alternative) then choice name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend
auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend auto=if paid(alternative) then name(Look your library) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend
auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend auto=if paid(alternative) then name(Look opponent library) reveal:5 revealzone(opponentlibrary) optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(opponentlibrary) optiontwoend revealend
text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.)
mana={2}{U} mana={2}{U}
type=Instant type=Instant
[/card] [/card]
@@ -68192,8 +68177,8 @@ name=Shatter Assumptions
target=opponent target=opponent
aicode=activate choice reject all(*[-land;cololess]|targetedpersonshand) aicode=activate choice reject all(*[-land;cololess]|targetedpersonshand)
aicode=activate choice reject all(*[multicolor]|targetedpersonshand) aicode=activate choice reject all(*[multicolor]|targetedpersonshand)
auto=choice name(discard colorless) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land;colorless]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice name(discard colorless) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land;colorless]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
auto=choice name(discard multicolor) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend auto=choice name(discard multicolor) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look at the cards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend
text=Choose one -- Target opponent reveals their hand and discards all colorless nonland cards. -- Target opponent reveals their hand and discards all multicolored cards. text=Choose one -- Target opponent reveals their hand and discards all colorless nonland cards. -- Target opponent reveals their hand and discards all multicolored cards.
mana={1}{B}{B} mana={1}{B}{B}
type=Sorcery type=Sorcery
@@ -68362,7 +68347,7 @@ type=Sorcery
name=Sheoldred, the Apocalypse name=Sheoldred, the Apocalypse
abilities=deathtouch abilities=deathtouch
auto=@drawof(player):life:2 auto=@drawof(player):life:2
auto=@drawof(opponent):life:-2 opponent auto=@drawfoeof(player):life:-2 opponent
text=Deathtouch -- Whenever you draw a card, you gain 2 life. -- Whenever an opponent draws a card, they lose 2 life. text=Deathtouch -- Whenever you draw a card, you gain 2 life. -- Whenever an opponent draws a card, they lose 2 life.
mana={2}{B}{B} mana={2}{B}{B}
type=Legendary Creature type=Legendary Creature
@@ -68477,7 +68462,7 @@ toughness=4
name=Shifting Shadow name=Shifting Shadow
target=creature target=creature
auto=haste auto=haste
auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook
text=Enchant creature -- Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." text=Enchant creature -- Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
mana={2}{R} mana={2}{R}
type=Enchantment type=Enchantment
@@ -68712,7 +68697,7 @@ name=Shivan Sand-Mage
suspend(4)={R} suspend(4)={R}
auto=choice name(Remove 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time) auto=choice name(Remove 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,-2,Time)
auto=choice name(Add 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time) auto=choice name(Add 2 time counters) target(*[counter{0/0.1.Time}]|battlefield,exile) counter(0/0,2,Time)
text=When Shivan Sand-Mage enters the battlefield, Choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) text=When Shivan Sand-Mage enters the battlefield, Choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={2}{R}{R} mana={2}{R}{R}
type=Creature type=Creature
subtype=Viashino Shaman subtype=Viashino Shaman
@@ -68924,7 +68909,7 @@ name=Shriveling Rot
auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot auto=choice name(Destroy on damage) transforms((,newability[@damaged(creature):all(trigger[to]) destroy])) ueot
auto=choice name(Loose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot auto=choice name(Loose life on death) transforms((,newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot
auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot auto=choice name(Choose both) transforms((,newability[@damaged(creature):all(trigger[to]) destroy],newability[@movedTo(graveyard) from(creature|battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>])) ueot
text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.)
mana={2}{B}{B} mana={2}{B}{B}
type=Instant type=Instant
[/card] [/card]
@@ -69686,7 +69671,7 @@ name=Simic Charm
auto=choice name(Creature gets +3/+3) target(creature) 3/3 ueot auto=choice name(Creature gets +3/+3) target(creature) 3/3 ueot
auto=choice name(Permanents gain hexproof) all(*|mybattlefield) opponentshroud ueot auto=choice name(Permanents gain hexproof) all(*|mybattlefield) opponentshroud ueot
auto=choice name(Return creature to hand) target(creature) moveto(ownerhand) auto=choice name(Return creature to hand) target(creature) moveto(ownerhand)
text=Choose one Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. text=Choose one Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.
mana={G}{U} mana={G}{U}
type=Instant type=Instant
[/card] [/card]
@@ -70159,7 +70144,7 @@ toughness=3
[card] [card]
name=Skinshifter name=Skinshifter
auto={G}:name(Choose transformation) transforms((,newability[choice name(Becomes Rhino) becomes(Rhino Creature^4/4^green^trample) ueot],newability[choice name(Becomes Bird) becomes(Bird Creature^2/2^green^flying) ueot],newability[choice name(Becomes Plant) becomes(Plant Creature^0/8^green) ueot])) ueot limit:1 auto={G}:name(Choose transformation) transforms((,newability[choice name(Becomes Rhino) becomes(Rhino Creature^4/4^green^trample) ueot],newability[choice name(Becomes Bird) becomes(Bird Creature^2/2^green^flying) ueot],newability[choice name(Becomes Plant) becomes(Plant Creature^0/8^green) ueot])) ueot limit:1
text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
subtype=Human Shaman subtype=Human Shaman
@@ -70327,8 +70312,9 @@ type=Sorcery
[card] [card]
name=Skullcrack name=Skullcrack
#MISSING:Damage can't be prevented #MISSING:Damage can't be prevented
target=player
auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot
auto=damage:3 target(player) auto=damage:3
text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
mana={1}{R} mana={1}{R}
type=Instant type=Instant
@@ -72730,7 +72716,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Spellseeker name=Spellseeker
auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary) auto=may moveTo(myHand) target(*[instant;sorcery;manacost<=2]|myLibrary)
text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle your library. text=When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -74444,7 +74430,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Stinging Lionfish name=Stinging Lionfish
auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:ability$!name(Choose one) choice name(Tap non-land) tap(noevent) target(*[-land]|battlefield) _ choice name(Untap non-land) untap target(*[-land]|battlefield) _ choice name(Do nothing) donothing!$ controller auto=@movedto(*|mystack) restriction{opponentturnonly,thisturn(*|mystack)~equalto~0}:ability$!name(Choose one) choice name(Tap non-land) tap(noevent) target(*[-land]|battlefield) _ choice name(Untap non-land) untap target(*[-land]|battlefield) _ choice name(Do nothing) donothing!$ controller
text=Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. text=Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
mana={1}{U} mana={1}{U}
type=Enchantment Creature type=Enchantment Creature
@@ -75999,7 +75985,7 @@ toughness=3
name=Surly Badgersaur name=Surly Badgersaur
auto=@discarded(*[creature]|myHand):all(this) counter(1/1) auto=@discarded(*[creature]|myHand):all(this) counter(1/1)
auto=@discarded(*[land]|myHand):token(Treasure Sur) auto=@discarded(*[land]|myHand):token(Treasure Sur)
auto=@discarded(*[-creature;-land]|myHand):name(Fight target creature you don't control) dynamicability<!powerstrike!> target(creature|opponentBattlefield) auto=@discarded(*[-creature;-land]|myHand):name(Fight target creature you don't control) dynamicability<!powerstrike eachother!> target(creature|opponentBattlefield)
text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control. text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
@@ -78083,7 +78069,7 @@ toughness=5
name=Terror of the Peaks name=Terror of the Peaks
abilities=flying abilities=flying
auto=@targeted(this) from(*|opponentzones):life:-3 opponent auto=@targeted(this) from(*|opponentzones):life:-3 opponent
auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[name(Deals damages to any target) name(Deals damages to any target) target(player^creature^planeswalker) dynamicability<!powerstrike!>])) oneshot auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[name(Deals damages to any target) name(Deals damages to any target) target(player^creature^planeswalker) dynamicability<!powerstrike!>])) oneshot
text=Flying -- Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -- Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. text=Flying -- Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -- Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
mana={3}{R}{R} mana={3}{R}{R}
type=Creature type=Creature
@@ -79972,7 +79958,7 @@ name=Timecrafting
target=*[counter{0/0.1.Time}]|battlefield target=*[counter{0/0.1.Time}]|battlefield
auto=choice name(Remove X time counters) counter(0/0,-X,Time) auto=choice name(Remove X time counters) counter(0/0,-X,Time)
auto=choice name(Put X time counters) counter(0/0,X,Time) auto=choice name(Put X time counters) counter(0/0,X,Time)
text=Choose one Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. text=Choose one Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
mana={X}{R} mana={X}{R}
type=Instant type=Instant
[/card] [/card]
@@ -82320,7 +82306,8 @@ name=Ukkima, Stalking Shadow
abilities=hiddenface,unblockable,partner abilities=hiddenface,unblockable,partner
partner=Cazur, Ruthless Stalker partner=Cazur, Ruthless Stalker
auto=_PARTNER_ auto=_PARTNER_
auto=@movedto(this|nonbattlezone):damage:storedpower target(opponent) && life:storedpower controller auto=@movedto(this|nonbattlezone):life:power controller
auto=@movedto(this|nonbattlezone):damage:power target(player)
text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
mana={1}{U}{B} mana={1}{U}{B}
type=Legendary Creature type=Legendary Creature
@@ -82476,9 +82463,9 @@ toughness=1
[card] [card]
name=Unbounded Potential name=Unbounded Potential
other={3}{W} name(Entwine) other={3}{W} name(Entwine)
auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(<upto:2>creature|battlefield) counter(1/1) auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(<upto:2>creature|battlefield) counter(1/1)
auto=ifnot paid(alternative) then choice name(Proliferate) _PROLIFERATE_ auto=ifnot paid(alternative) then choice name(Proliferate) _PROLIFERATE_
auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(<upto:2>creature|battlefield) counter(1/1) auto=if paid(alternative) then if type(creature|battlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(<upto:2>creature|battlefield) counter(1/1)
auto=if paid(alternative) then ability$!name(Proliferate) _PROLIFERATE_ auto=if paid(alternative) then ability$!name(Proliferate) _PROLIFERATE_
text=Choose one -- Put a +1/+1 counter on each of up to two target creatures. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Entwine {3}{W} (Choose both if you pay the entwine cost.) text=Choose one -- Put a +1/+1 counter on each of up to two target creatures. -- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Entwine {3}{W} (Choose both if you pay the entwine cost.)
mana={1}{W} mana={1}{W}
@@ -82665,7 +82652,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Underrealm Lich name=Underrealm Lich
auto=replacedraw reveal:3 optionone name(Get card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=replacedraw reveal:3 optionone name(Get card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={L:4}:indestructible && tap auto={L:4}:indestructible && tap
text=If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -- Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. text=If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -- Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
mana={3}{B}{G} mana={3}{B}{G}
@@ -82926,7 +82913,7 @@ type=Instant
name=Unlikely Aid name=Unlikely Aid
target=creature target=creature
auto=+2/+0 auto=+2/+0
auto=indestructible auto=indestructible
text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={1}{B} mana={1}{B}
type=Instant type=Instant
@@ -84363,7 +84350,7 @@ name=Verdant Command
#Counter Loyalty ability not supported ATM. #Counter Loyalty ability not supported ATM.
auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=if type(*|graveyard)~morethan~0 then choice name(Create squirrels and exile card) name(Create squirrels and exile card) target(*|graveyard) moveto(exile) && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=choice name(Create squirrels and you gain life) life:3 controller && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )! auto=choice name(Create squirrels and opponent gains life) life:3 opponent && token(Squirrel,Creature Squirrel,1/1,green)*2 and!( tap(noevent) )!
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and you gain life) name(Exile card and you gain life) target(*|graveyard) moveto(exile) && life:3 controller
auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent auto=if type(*|graveyard)~morethan~0 then choice name(Exile card and opponent gains life) name(Exile card and opponent gains life) target(*|graveyard) moveto(exile) && life:3 opponent
text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life. text=Choose two -- Target player creates two tapped 1/1 green Squirrel creature tokens. -- Counter target loyalty ability of a planeswalker. -- Exile target card from a graveyard. -- Target player gains 3 life.
@@ -88609,7 +88596,7 @@ toughness=5
[card] [card]
name=Yanling's Harbinger name=Yanling's Harbinger
abilities=flying abilities=flying
auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )! auto=target(Mu Yanling^ Celestial Wind|mylibrary,mygraveyard) moveto(myhand) and!( shuffle )!
text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U} mana={3}{U}{U}
type=Creature type=Creature
@@ -89141,7 +89128,7 @@ subtype=Swamp Forest Island
[card] [card]
name=Zagras, Thief of Heartbeats name=Zagras, Thief of Heartbeats
abilities=flying,deathtouch,haste abilities=flying,deathtouch,haste
autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autocommandzone=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive
autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autoexile=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive
autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autograveyard=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive
autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive autohand=thisforeach(variable{calculateparty}>0) changecost(colorless:-1) forcedalive
@@ -89454,7 +89441,7 @@ abilities=flying
auto=lord(creature[Enchantment]|myBattlefield) deathtouch auto=lord(creature[Enchantment]|myBattlefield) deathtouch
auto=lord(creature[Enchantment]|myBattlefield) lifelink auto=lord(creature[Enchantment]|myBattlefield) lifelink
auto=lord(creature[Enchantment]|myBattlefield) opponentshroud auto=lord(creature[Enchantment]|myBattlefield) opponentshroud
auto={1}{W}:target(enchantment[-aura]|myBattlefield) transforms((creature,setpower=0,settoughness=0,newability[manacost/manacost])) auto={1}{W}:target(enchantment[-aura]|myBattlefield) transforms((creature,setpower=0,settoughness=0,newability[manacost/manacost]))
text=Flying -- Enchantment creatures you control have deathtouch, lifelink, and hexproof. -- {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. text=Flying -- Enchantment creatures you control have deathtouch, lifelink, and hexproof. -- {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
mana={W}{U}{B} mana={W}{U}{B}
type=Legendary Creature type=Legendary Creature

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@@ -144,7 +144,7 @@ auto=counter(0/0,4,loyalty)
aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
auto={C(0/0,2,Loyalty)}:name(+2: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1} auto={C(0/0,2,Loyalty)}:name(+2: Put a loyalty counter) donothing restriction{compare(cantargetcre)~lessthan~1}
auto={C(0/0,2,Loyalty)}:name(+2: Put two +1/+1 counters) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0} auto={C(0/0,2,Loyalty)}:name(+2: Put two +1/+1 counters) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0}
auto={C(0/0,1,Loyalty)}:name(+1: Reveal until a creature and put it in hand) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Reveal until a creature and put it in hand) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-11,Loyalty)}:name(-11: Put X +1/+1 counters and trample) target(creature) counter(1/1,lifetotal) && trample ueot auto={C(0/0,-11,Loyalty)}:name(-11: Put X +1/+1 counters and trample) target(creature) counter(1/1,lifetotal) && trample ueot
text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
mana={4}{G}{W} mana={4}{G}{W}
@@ -473,7 +473,7 @@ subtype=Chandra
name=Chandra, Flamecaller name=Chandra, Flamecaller
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2 auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2
auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])) && draw:1
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature) auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature) auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature)
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature) auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature)
@@ -1098,7 +1098,7 @@ auto=counter(0/0,5,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Untap all creatures and get +1/+1) all(creature|mybattlefield) 1/1 && untap ueot auto={C(0/0,2,Loyalty)}:name(+2: Untap all creatures and get +1/+1) all(creature|mybattlefield) 1/1 && untap ueot
auto={C(0/0,0,Loyalty)}:name(+0: Transforms to Human Soldier 5/5) transforms((Creature Human Soldier,setpower=5,settoughness=5,indestructible,newability[preventAllDamage to(this)])) ueot auto={C(0/0,0,Loyalty)}:name(+0: Transforms to Human Soldier 5/5) transforms((Creature Human Soldier,setpower=5,settoughness=5,indestructible,newability[preventAllDamage to(this)])) ueot
auto={C(0/0,-10,Loyalty)}:name(10: Tap all creatures and +2/+2) all(creature|opponentbattlefield) tap && all(creature|mybattlefield) 2/2 ueot auto={C(0/0,-10,Loyalty)}:name(10: Tap all creatures and +2/+2) all(creature|opponentbattlefield) tap && all(creature|mybattlefield) 2/2 ueot
text=+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. -- 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. text=+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. -- 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
mana={4}{W} mana={4}{W}
type=Legendary Planeswalker type=Legendary Planeswalker
subtype=Gideon subtype=Gideon
@@ -1280,7 +1280,7 @@ subtype=Jace
[card] [card]
name=Jace, Cunning Castaway name=Jace, Cunning Castaway
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) ueot])) ueot auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand) ueot])) ueot
auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect) auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect)
auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg
auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )! auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )!
@@ -2223,7 +2223,7 @@ name=Nissa, Who Shakes the World
auto=counter(0/0,5,loyalty) auto=counter(0/0,5,loyalty)
auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green])) auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green]))
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
auto={C(0/0,-8,Loyalty)}:name(-8: Search forests and get Emblem: "Indescrutible lands") reveal:plibrarycount optionone name(choose card) target(<anyamount>land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever )! oneshot)! afterrevealedend revealend auto={C(0/0,-8,Loyalty)}:name(-8: Search forests and get Emblem: "Indescrutible lands") reveal:plibrarycount optionone name(choose card) target(<anyamount>land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever oneshot)! afterrevealedend revealend
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
mana={3}{G}{G} mana={3}{G}{G}
type=Legendary Planeswalker type=Legendary Planeswalker
@@ -2877,7 +2877,7 @@ subtype=Tezzeret
name=Tezzeret, Cruel Machinist name=Tezzeret, Cruel Machinist
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) uynt auto={C(0/0,0,Loyalty)}:name(+0: Target artifact becomes 5/5) target(artifact) transforms((Artifact Creature,setpower=5,settoughness=5)) uynt
auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )! auto={C(0/0,-7,Loyalty)}:name(-7: Manifest any number of cards form your hand) manifest notatarget(<anyamount>*|myHand) and!( transforms((Artifact Creature,setpower=5,settoughness=5) forever )!
text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- 7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures. text=+1: Draw a card. -- 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. -- 7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
mana={4}{U}{U} mana={4}{U}{U}
@@ -3128,7 +3128,7 @@ name=Vivien, Champion of the Wilds
auto=counter(0/0,4,loyalty) auto=counter(0/0,4,loyalty)
auto=lord(creature|myHand) asflash auto=lord(creature|myHand) asflash
auto={C(0/0,1,Loyalty)}:name(+1: Creature gains vigilance and reach) target(creature) vigilance uynt && reach uynt auto={C(0/0,1,Loyalty)}:name(+1: Creature gains vigilance and reach) target(creature) vigilance uynt && reach uynt
auto={C(0/0,-2,Loyalty)}:name(-2: Reveal three and may cast it) reveal:3 optionone name(Get a card) target(<1>creature|reveal) moveTo(exile) and!( transforms((,canplayfromexile)) forever )! optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend auto={C(0/0,-2,Loyalty)}:name(-2: Reveal three and may cast it) reveal:3 optionone name(Get a card) target(<1>creature|reveal) moveTo(exile) and!( transforms((,canplayfromexile)) forever )! optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
text=You may cast creature spells as though they had flash. -- +1: Until your next turn, up to one target creature gains vigilance and reach. -- -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card. text=You may cast creature spells as though they had flash. -- +1: Until your next turn, up to one target creature gains vigilance and reach. -- -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.
mana={2}{G} mana={2}{G}
type=Legendary Planeswalker type=Legendary Planeswalker
@@ -3151,7 +3151,7 @@ name=Vivien, Nature's Avenger
auto=counter(0/0,3,loyalty) auto=counter(0/0,3,loyalty)
aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot aicode=activate transforms((,newability[all(*[zpos=findfirsttypecreature]|mylibrary) moveto(myhand) and!( all(*[zpos<=findfirsttypecreature]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on target creature) target(creature) counter(1/1,3) auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on target creature) target(creature) counter(1/1,3)
auto={C(0/0,-1,Loyalty)}:name(-1: Reveal a creature from top and put into your hand) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto={C(0/0,-1,Loyalty)}:name(-1: Reveal a creature from top and put into your hand) reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-6,Loyalty)}:name(-6: Target creature gets +10/+10 and trample) target(creature) 10/10 && trample ueot auto={C(0/0,-6,Loyalty)}:name(-6: Target creature gets +10/+10 and trample) target(creature) 10/10 && trample ueot
text=+1: Put three +1/+1 counters on up to one target creature. -- -1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -6: Target creature gets +10/+10 and gains trample until end of turn. text=+1: Put three +1/+1 counters on up to one target creature. -- -1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -6: Target creature gets +10/+10 and gains trample until end of turn.
mana={4}{G}{G} mana={4}{G}{G}