Fixes to primitives, removed extra characters
Fixed equipment that attaches itself to a creature when it enters the battlefield, previously it just keep attaching to a creature after the original holder died as long as there was a creature in your battlefield, the free attach its just once when it enters Ukkima, Stalking Shadow Lady Sun Repel Intruders Exclusion Ritual Sheoldred, the Apocalypse
This commit is contained in:
@@ -395,7 +395,7 @@ toughness=4
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[card]
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[card]
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name=Adeliz, the Cinder Wind
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name=Adeliz, the Cinder Wind
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abilities=flying, haste
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abilities=flying, haste
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auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield)) +1/+1 ueot
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auto=@movedTo(instant,sorcery|mystack): all(wizard|myBattlefield) +1/+1 ueot
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text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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text=Flying, haste -- Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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mana={1}{U}{R}
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mana={1}{U}{R}
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type=Legendary Creature
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type=Legendary Creature
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@@ -755,7 +755,7 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Aethershield Artificer
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name=Aethershield Artificer
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auto=@each my combatbegins:target(artifact creature|myBattlefield)) 2/2 && indestructible ueot
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auto=@each my combatbegins:target(artifact creature|myBattlefield) 2/2 && indestructible ueot
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text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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mana={3}{W}
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mana={3}{W}
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type=Creature
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type=Creature
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@@ -1057,7 +1057,7 @@ type=Enchantment
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name=Akim, the Soaring Wind
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name=Akim, the Soaring Wind
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abilities=flying
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abilities=flying
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auto=@movedTo(*[token]|myBattlefield) turnlimited:token(Bird,creature Bird,1/1,white,flying)
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auto=@movedTo(*[token]|myBattlefield) turnlimited:token(Bird,creature Bird,1/1,white,flying)
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auto={3}{U}{R}{W}:all(creature[token]|myBattlefield)) double strike ueot
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auto={3}{U}{R}{W}:all(creature[token]|myBattlefield) double strike ueot
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text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
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text=Flying -- Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. -- {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
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mana={2}{U}{R}{W}
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mana={2}{U}{R}{W}
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type=Legendary Creature
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type=Legendary Creature
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@@ -1603,7 +1603,7 @@ type=Instant
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[card]
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[card]
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name=Ambush Paratrooper
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name=Ambush Paratrooper
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abilities=flash,flying
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abilities=flash,flying
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auto={5}:all(creature|myBattlefield)) 1/1 ueot
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auto={5}:all(creature|myBattlefield) 1/1 ueot
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text=Flash -- Flying -- {5}: Creatures you control get +1/+1 until end of turn.
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text=Flash -- Flying -- {5}: Creatures you control get +1/+1 until end of turn.
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mana={1}{W}
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mana={1}{W}
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type=Creature
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type=Creature
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@@ -3688,7 +3688,7 @@ toughness=1
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[card]
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[card]
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name=Artificer's Dragon
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name=Artificer's Dragon
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abilities=flying
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abilities=flying
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auto={R}:all(artifact[creature]|myBattlefield)) 1/0 ueot
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auto={R}:all(artifact[creature]|myBattlefield) 1/0 ueot
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autograveyard={3}{R}{R}:_UNEARTH_
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autograveyard={3}{R}{R}:_UNEARTH_
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text=Flying -- {R}: Artifact creatures you control get +1/+0 until end of turn. -- Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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text=Flying -- {R}: Artifact creatures you control get +1/+0 until end of turn. -- Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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mana={6}
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mana={6}
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@@ -3765,7 +3765,7 @@ auto=@dierolled(*|battlefield) result(3) from(controller):counter(0/0,3,Luck) al
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auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this)
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auto=@dierolled(*|battlefield) result(4) from(controller):counter(0/0,4,Luck) all(this)
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auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this)
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auto=@dierolled(*|battlefield) result(5) from(controller):counter(0/0,5,Luck) all(this)
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auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this)
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auto=@dierolled(*|battlefield) result(6) from(controller):counter(0/0,6,Luck) all(this)
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auto=this(counter{0/0.100.Luck}=)) wingame controller
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auto=this(counter{0/0.100.Luck}=) wingame controller
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text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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mana={G}
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mana={G}
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type=Enchantment
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type=Enchantment
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@@ -3773,7 +3773,7 @@ type=Enchantment
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[card]
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[card]
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name=Asari Captain
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name=Asari Captain
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abilities=haste
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abilities=haste
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auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) type:*[samurai;warrior]:myBattlefield)/0 ueot
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auto=@combat(attackedalone) source(*[Samurai;Warrior]|myBattlefield):all(trigger[to]) type:*[samurai;warrior]:myBattlefield/0 ueot
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text=Haste -- Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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text=Haste -- Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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mana={3}{R}{W}
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mana={3}{R}{W}
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type=Creature
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type=Creature
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@@ -4404,7 +4404,7 @@ toughness=4
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name=Avacyn's Judgment
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name=Avacyn's Judgment
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abilities=madness
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abilities=madness
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auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller
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auto=thisforeach(variable{2}) ability$!name(Deal 1 damage) name(Deal 1 damage) target(player,creature,planeswalker]) damage:1!$ controller
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autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker]) damage:1!$ controller
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autoexile=restriction{discarded} pay({X}{R}) name(pay XR to cast) name(pay XR to cast) thisforeach(X) ability$!name(Deal X damages) name(Deal X damages) target(player,creature,planeswalker) damage:1!$ controller
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text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for it madness cost or put into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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mana={1}{R}
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mana={1}{R}
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type=Sorcery
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type=Sorcery
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@@ -5800,8 +5800,8 @@ toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Battletide Alchemist
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name=Battletide Alchemist
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auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile]):may foreach(cleric|mybattlefield) prevent:1 controller
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auto=@damaged(player) from(*|opponentbattlefield,opponentstack,opponenthand,opponentgraveyard,opponentlibrary,opponentexile):may foreach(cleric|mybattlefield) prevent:1 controller
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auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile]):may foreach(cleric|mybattlefield) prevent:1 opponent
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auto=@damaged(player) from(*|mybattlefield,mystack,myhand,mygraveyard,mylibrary,myexile):may foreach(cleric|mybattlefield) prevent:1 opponent
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text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
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text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
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mana={3}{W}{W}
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mana={3}{W}{W}
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type=Creature
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type=Creature
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@@ -14874,20 +14874,6 @@ mana={2}{UB}{UB}
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type=Sorcery
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type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Conqueror's Flail
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auto={2}:equip
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auto=aslongas(*[white]|myBattlefield) 1/1 >0
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auto=aslongas(*[blue]|myBattlefield) 1/1 >0
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auto=aslongas(*[black]|myBattlefield) 1/1 >0
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auto=aslongas(*[red]|myBattlefield) 1/1 >0
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auto=aslongas(*[green]|myBattlefield) 1/1 >0
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auto=teach(creature) this(variable{controllerturn}) maxCast(*)0 opponent
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text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2}
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mana={2}
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Conqueror's Foothold
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name=Conqueror's Foothold
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auto={T}:Add{1}
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auto={T}:Add{1}
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auto={2}{T}:_LOOT_
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auto={2}{T}:_LOOT_
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@@ -20051,7 +20037,7 @@ type=Sorcery
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[/card]
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[/card]
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[card]
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[card]
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name=Disciple of Deceit
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name=Disciple of Deceit
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auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card] target(*[manacost=manacost]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )!
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auto=@untapped(this):may name(Discard a card) target(*[-land]|myhand) reject and!( transforms((,newability[name(Search another card) target(*[manacost=manacost]|mylibrary) moveto(myhand) and!( shuffle )!])) oneshot )!
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text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle your library.
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text=Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle your library.
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mana={U}{B}
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mana={U}{B}
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type=Creature
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type=Creature
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@@ -21653,8 +21639,7 @@ toughness=1
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[/card]
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[/card]
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[card]
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[card]
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name=Dreamshaper Shaman
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name=Dreamshaper Shaman
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aicode=activate transforms((,newability[if type(*[-land,zpos=1]|mylibrary)~morethan~0 then target(*[-land,zpos=1]|mylibrary) moveto(ownerbattlefield)) ueot
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auto=@each my endofturn:pay({2}{R}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone target(*[-land]|reveal) moveto(battlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
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auto=@each my endofturn:may pay({2}{R}{S(*[-land]|myBattlefield}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) moveto(mybattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
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text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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mana={5}{R}
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mana={5}{R}
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type=Enchantment Creature
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type=Enchantment Creature
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@@ -24882,7 +24867,7 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Exclusion Ritual
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name=Exclusion Ritual
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auto=name(Exile permanent) target(*|battlefield) imprint
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auto=name(Exile nonland permanent) target(*[-land]|battlefield) imprint
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auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent]))
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auto=this(variable{hasevict}>0) transforms((,newability[maxCast(*[evictname])0],newability[maxCast(*[evictname])0 opponent]))
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text=Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card.
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text=Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card.
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mana={4}{W}{W}
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mana={4}{W}{W}
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@@ -48008,7 +47993,7 @@ toughness=3
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[/card]
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[/card]
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[card]
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[card]
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name=Maul of the Skyclaves
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name=Maul of the Skyclaves
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auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
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auto=name(Attach to creature) rehook target(creature|mybattlefield)
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auto=teach(creature) 2/2
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auto=teach(creature) 2/2
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auto=teach(creature) flying
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auto=teach(creature) flying
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auto=teach(creature) first strike
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auto=teach(creature) first strike
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@@ -48944,7 +48929,7 @@ type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Mind Carver
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name=Mind Carver
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auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
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auto=name(Attach to creature) rehook target(creature|mybattlefield)
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auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8]))
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auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 1/0 <8]))
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auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7]))
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auto=teach(creature) transforms((,newability[aslongas(*|opponentGraveyard) 3/1 >7]))
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auto={2}{B}:equip
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auto={2}{B}:equip
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@@ -55213,7 +55198,7 @@ name=Paladin's Shield
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abilities=flash
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abilities=flash
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auto={3}:equip
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auto={3}:equip
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auto=teach(creature) 0/2
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auto=teach(creature) 0/2
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auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
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auto=name(Attach to creature) rehook target(creature|mybattlefield)
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text=Flash -- When Paladin's Shield enters the battlefield, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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text=Flash -- When Paladin's Shield enters the battlefield, attach it to target creature you control. -- Equipped creature gets +0/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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mana={1}{W}
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mana={1}{W}
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type=Artifact
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type=Artifact
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@@ -60442,7 +60427,7 @@ toughness=5
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[/card]
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[/card]
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[card]
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[card]
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name=Ravager's Mace
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name=Ravager's Mace
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auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
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auto=name(Attach to creature) rehook target(creature|mybattlefield)
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auto=teach(creature) calculateparty/0
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auto=teach(creature) calculateparty/0
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auto=teach(creature) menace
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auto=teach(creature) menace
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auto={2}{B}{R}:equip
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auto={2}{B}{R}:equip
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@@ -61490,7 +61475,7 @@ type=Artifact
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[/card]
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[/card]
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[card]
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[card]
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name=Relic Axe
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name=Relic Axe
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auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
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auto=name(Attach to creature) rehook target(creature|mybattlefield)
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auto=teach(creature[-warrior]) 1/1
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auto=teach(creature[-warrior]) 1/1
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auto=teach(creature[warrior]) 2/1
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auto=teach(creature[warrior]) 2/1
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auto={2}:equip
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auto={2}:equip
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@@ -61717,7 +61702,7 @@ other={3}{U} name(Pay blue mana)
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auto=if paid(alternative) then target(creature|stack) fizzle
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auto=if paid(alternative) then target(creature|stack) fizzle
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kicker={U}
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kicker={U}
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auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle
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auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle
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auto=ifnot paid(alternative) then ttoken(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
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auto=ifnot paid(alternative) then token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
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text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
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text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
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mana={3}{W}
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mana={3}{W}
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type=Instant
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type=Instant
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@@ -68362,7 +68347,7 @@ type=Sorcery
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name=Sheoldred, the Apocalypse
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name=Sheoldred, the Apocalypse
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abilities=deathtouch
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abilities=deathtouch
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auto=@drawof(player):life:2
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auto=@drawof(player):life:2
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auto=@drawof(opponent):life:-2 opponent
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auto=@drawfoeof(player):life:-2 opponent
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text=Deathtouch -- Whenever you draw a card, you gain 2 life. -- Whenever an opponent draws a card, they lose 2 life.
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text=Deathtouch -- Whenever you draw a card, you gain 2 life. -- Whenever an opponent draws a card, they lose 2 life.
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mana={2}{B}{B}
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mana={2}{B}{B}
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type=Legendary Creature
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type=Legendary Creature
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@@ -70327,8 +70312,9 @@ type=Sorcery
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[card]
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[card]
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name=Skullcrack
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name=Skullcrack
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#MISSING:Damage can't be prevented
|
#MISSING:Damage can't be prevented
|
||||||
|
target=player
|
||||||
auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot
|
auto=transforms((,newability[nolifegain],newability[nolifegainopponent])) ueot
|
||||||
auto=damage:3 target(player)
|
auto=damage:3
|
||||||
text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
|
text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
|
||||||
mana={1}{R}
|
mana={1}{R}
|
||||||
type=Instant
|
type=Instant
|
||||||
@@ -75999,7 +75985,7 @@ toughness=3
|
|||||||
name=Surly Badgersaur
|
name=Surly Badgersaur
|
||||||
auto=@discarded(*[creature]|myHand):all(this) counter(1/1)
|
auto=@discarded(*[creature]|myHand):all(this) counter(1/1)
|
||||||
auto=@discarded(*[land]|myHand):token(Treasure Sur)
|
auto=@discarded(*[land]|myHand):token(Treasure Sur)
|
||||||
auto=@discarded(*[-creature;-land]|myHand):name(Fight target creature you don't control) dynamicability<!powerstrike!> target(creature|opponentBattlefield)
|
auto=@discarded(*[-creature;-land]|myHand):name(Fight target creature you don't control) dynamicability<!powerstrike eachother!> target(creature|opponentBattlefield)
|
||||||
text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
|
text=Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. -- Whenever you discard a land card, create a treasure token. (it's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
|
||||||
mana={3}{R}
|
mana={3}{R}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -82320,7 +82306,8 @@ name=Ukkima, Stalking Shadow
|
|||||||
abilities=hiddenface,unblockable,partner
|
abilities=hiddenface,unblockable,partner
|
||||||
partner=Cazur, Ruthless Stalker
|
partner=Cazur, Ruthless Stalker
|
||||||
auto=_PARTNER_
|
auto=_PARTNER_
|
||||||
auto=@movedto(this|nonbattlezone):damage:storedpower target(opponent) && life:storedpower controller
|
auto=@movedto(this|nonbattlezone):life:power controller
|
||||||
|
auto=@movedto(this|nonbattlezone):damage:power target(player)
|
||||||
text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
|
text=Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) -- Ukkima, Stalking Shadow can't be blocked. -- When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
|
||||||
mana={1}{U}{B}
|
mana={1}{U}{B}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
|
|||||||
@@ -7722,7 +7722,7 @@ name=Aven Shrine
|
|||||||
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
|
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
|
||||||
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)]))
|
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)]))
|
||||||
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
|
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
|
||||||
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)]))
|
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent]))
|
||||||
text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
|
text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
|
||||||
mana={1}{W}{W}
|
mana={1}{W}{W}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -10925,7 +10925,7 @@ subtype=Aura
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Bitter Revelation
|
name=Bitter Revelation
|
||||||
aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2)])) ueot
|
aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2])) ueot
|
||||||
auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend
|
auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend
|
||||||
text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
|
text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
|
||||||
mana={3}{B}
|
mana={3}{B}
|
||||||
@@ -17054,8 +17054,8 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=Careful Consideration
|
name=Careful Consideration
|
||||||
target=player
|
target=player
|
||||||
auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer
|
auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject!$ targetedplayer
|
||||||
auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer
|
auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject!$ targetedplayer
|
||||||
text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
|
text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
|
||||||
mana={2}{U}{U}
|
mana={2}{U}{U}
|
||||||
type=Instant
|
type=Instant
|
||||||
@@ -21914,6 +21914,7 @@ toughness=1
|
|||||||
[card]
|
[card]
|
||||||
name=Conjurer's Bauble
|
name=Conjurer's Bauble
|
||||||
auto={T}{S}:bottomoflibrary target(<upto:1>other *|mygraveyard) && draw:1 controller
|
auto={T}{S}:bottomoflibrary target(<upto:1>other *|mygraveyard) && draw:1 controller
|
||||||
|
auto={T}{S}:name(Only draw) draw:1 controller
|
||||||
text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
|
text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
|
||||||
mana={1}
|
mana={1}
|
||||||
type=Artifact
|
type=Artifact
|
||||||
@@ -36315,7 +36316,7 @@ type=Instant
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Enshrined Memories
|
name=Enshrined Memories
|
||||||
aicode=activate target(<castx>*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary))!
|
aicode=activate target(<castx>*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary)!
|
||||||
auto=reveal:x optionone name(Get creatures) target(<50>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend
|
auto=reveal:x optionone name(Get creatures) target(<50>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend
|
||||||
text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
||||||
mana={X}{G}
|
mana={X}{G}
|
||||||
@@ -36407,7 +36408,7 @@ subtype=Aura
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Enter the Infinite
|
name=Enter the Infinite
|
||||||
auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller
|
auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary)!$ controller
|
||||||
auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt
|
auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt
|
||||||
text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
|
text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
|
||||||
mana={8}{U}{U}{U}{U}
|
mana={8}{U}{U}{U}{U}
|
||||||
@@ -48602,8 +48603,10 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Godhunter Octopus
|
name=Godhunter Octopus
|
||||||
auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantattack <1
|
auto=aslongas(enchantment|opponentBattlefield) cantattack <1
|
||||||
auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantpwattack <1
|
auto=aslongas(enchantment|opponentBattlefield) cantpwattack <1
|
||||||
|
auto=aslongas(*[enchanted]|opponentBattlefield) cantattack <1
|
||||||
|
auto=aslongas(*[enchanted]|opponentBattlefield) cantpwattack <1
|
||||||
text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
|
text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
|
||||||
mana={5}{U}
|
mana={5}{U}
|
||||||
type=Creature
|
type=Creature
|
||||||
@@ -61098,10 +61101,10 @@ type=Instant
|
|||||||
[card]
|
[card]
|
||||||
name=Justice
|
name=Justice
|
||||||
auto=upcost[{W}{W}]) sacrifice
|
auto=upcost[{W}{W}]) sacrifice
|
||||||
auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent
|
auto=@damaged(creature,player) from(creature[red]|opponentbattlefield):damage:thatmuch opponent
|
||||||
auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent
|
auto=@damaged(creature,player) from(*[red]|opponentstack):damage:thatmuch opponent
|
||||||
auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller
|
auto=@damaged(creature,player) from(creature[red]|mybattlefield):damage:thatmuch controller
|
||||||
auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller
|
auto=@damaged(creature,player) from(*[red]|mystack):damage:thatmuch controller
|
||||||
text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
|
text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
|
||||||
mana={2}{W}{W}
|
mana={2}{W}{W}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
@@ -65366,7 +65369,7 @@ toughness=4
|
|||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Lady Sun
|
name=Lady Sun
|
||||||
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers}
|
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(other creature) restriction{during my turn,before attackers}
|
||||||
text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
|
text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
|
||||||
mana={1}{U}{U}
|
mana={1}{U}{U}
|
||||||
type=Legendary Creature
|
type=Legendary Creature
|
||||||
@@ -107664,7 +107667,6 @@ toughness=1
|
|||||||
name=Skywhaler's Shot
|
name=Skywhaler's Shot
|
||||||
target=creature[power>=3]
|
target=creature[power>=3]
|
||||||
auto=destroy
|
auto=destroy
|
||||||
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
|
|
||||||
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
|
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
|
||||||
text=Destroy target creature with power 3 or greater. Scry 1.
|
text=Destroy target creature with power 3 or greater. Scry 1.
|
||||||
mana={2}{W}
|
mana={2}{W}
|
||||||
|
|||||||
@@ -473,7 +473,7 @@ subtype=Chandra
|
|||||||
name=Chandra, Flamecaller
|
name=Chandra, Flamecaller
|
||||||
auto=counter(0/0,4,loyalty)
|
auto=counter(0/0,4,loyalty)
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2
|
auto={C(0/0,1,Loyalty)}:name(+1: Create two 3/1 Elementals) token(Elemental, Creature Elemental,3/1,red,haste,treason)*2
|
||||||
auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1
|
auto={C(0/0,0,Loyalty)}:name(+0: Discard your hand and draw that many plus one) all(*|myhand) transforms((,newability[draw:1],newability[reject])) && draw:1
|
||||||
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature)
|
auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to each creature) damage:1 all(creature)
|
||||||
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature)
|
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to each creature) damage:2 all(creature)
|
||||||
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature)
|
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to each creature) damage:3 all(creature)
|
||||||
@@ -1280,7 +1280,7 @@ subtype=Jace
|
|||||||
[card]
|
[card]
|
||||||
name=Jace, Cunning Castaway
|
name=Jace, Cunning Castaway
|
||||||
auto=counter(0/0,3,loyalty)
|
auto=counter(0/0,3,loyalty)
|
||||||
auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand)])) ueot])) ueot
|
auto=@combatdamaged(player) from(creature|mybattlefield) restriction{compare(hascntjaceeffect)~morethan~0} turnlimited:draw:1 controller && transforms((,newability[name(Discard a card) reject notatarget(*|myhand) ueot])) ueot
|
||||||
auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect)
|
auto=@each endofturn restriction{compare(hascntjaceeffect)~morethan~0}:name(Effect Ends) removeallcounters(0/0.1.JaceEffect)
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg
|
auto={C(0/0,1,Loyalty)}:name(+1: Draw on damage) counter(0/0.1.JaceEffect) notrg
|
||||||
auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )!
|
auto={C(0/0,-2,Loyalty)}:name(-2: Create Illusion) token(Illusion,Creature Illusion,2/2,blue) and!( transforms((,newability[@targeted(this) from(*|stack):name(Sacrifice) sacrifice])) forever )!
|
||||||
@@ -2223,7 +2223,7 @@ name=Nissa, Who Shakes the World
|
|||||||
auto=counter(0/0,5,loyalty)
|
auto=counter(0/0,5,loyalty)
|
||||||
auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green]))
|
auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green]))
|
||||||
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
|
auto={C(0/0,1,Loyalty)}:name(+1: Put three +1/+1 counters on a target land) target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
|
||||||
auto={C(0/0,-8,Loyalty)}:name(-8: Search forests and get Emblem: "Indescrutible lands") reveal:plibrarycount optionone name(choose card) target(<anyamount>land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever )! oneshot)! afterrevealedend revealend
|
auto={C(0/0,-8,Loyalty)}:name(-8: Search forests and get Emblem: "Indescrutible lands") reveal:plibrarycount optionone name(choose card) target(<anyamount>land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever oneshot)! afterrevealedend revealend
|
||||||
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
|
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
|
||||||
mana={3}{G}{G}
|
mana={3}{G}{G}
|
||||||
type=Legendary Planeswalker
|
type=Legendary Planeswalker
|
||||||
|
|||||||
Reference in New Issue
Block a user