Exile Corrections
Todo: Update tests to include exile card count...
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@@ -46,7 +46,7 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
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for (int i = 0; i < 2; i++)
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{
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Player * p = observer->players[i];
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->exile };
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = zones[j];
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@@ -394,12 +394,12 @@ void TestSuiteGame::assertGame()
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error++;
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}
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile };
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
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MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
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endState.players[i]->game->library,
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endState.players[i]->game->hand,
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endState.players[i]->game->inPlay,
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endState.players[i]->game->exile };
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endState.players[i]->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = playerZones[j];
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@@ -854,12 +854,12 @@ void TestSuiteGame::initGame()
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stringstream stream;
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stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
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p->getRandomGenerator()->loadRandValues(stream.str());
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile };
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
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MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
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initState.players[i]->game->library,
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initState.players[i]->game->hand,
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initState.players[i]->game->inPlay,
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initState.players[i]->game->exile };
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initState.players[i]->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = playerZones[j];
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@@ -912,7 +912,7 @@ MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
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MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
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initState.players[playerId]->game->library,
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initState.players[playerId]->game->hand,
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initState.players[playerId]->game->exile,
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initState.players[playerId]->game->removedFromGame,
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initState.players[playerId]->game->inPlay };
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for (int j = 0; j < 5; j++)
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