Exile Corrections
Todo: Update tests to include exile card count...
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@@ -15,18 +15,18 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
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Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
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//myexile
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Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 10, SCREEN_HEIGHT - GuiAvatar::Height, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
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opponent->zoom = 0.9f;
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//opponentExile
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Add(opponentExile = NEW GuiExile(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10,
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false, mpDuelLayers->getRenderedPlayerOpponent(), this));
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//opponentHand
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Add(opponentHand = NEW GuiOpponentHand(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5, false,
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mpDuelLayers->getRenderedPlayerOpponent(), this));
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//opponentGraveyard
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Add(opponentGraveyard = NEW GuiGraveyard(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false,
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Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5, false,
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mpDuelLayers->getRenderedPlayerOpponent(), this));
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//opponentHand
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Add(opponentHand = NEW GuiOpponentHand(-15 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10, false,
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mpDuelLayers->getRenderedPlayerOpponent(), this));
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//opponentLibrary
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Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false,
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@@ -149,10 +149,12 @@ void GuiAvatars::Render()
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float h = 54;
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if (opponent == active)
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{
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r->FillRect(opponent->actX, opponent->actY, 40 * opponent->actZ, h+20 * opponent->actZ, ARGB(200,0,0,0));
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r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ, h * opponent->actZ, ARGB(200,0,0,0));
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}
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else if (self == active)
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{
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r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h-28 * self->actZ, 24 * self->actZ, h+28 * self->actZ, ARGB(200,0,0,0));
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r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h * self->actZ, w * self->actZ, h * self->actZ, ARGB(200,0,0,0));
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}
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GuiLayer::Render();
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@@ -166,7 +166,7 @@ void GuiGameZone::Render()
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quad->SetColor(ARGB((int)(actA),255,255,255));
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if(type == GUI_EXILE)
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{
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quad->SetColor(ARGB((int)(actA),150,150,150));
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quad->SetColor(ARGB((int)(actA),255,240,255));
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}
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JRenderer::GetInstance()->RenderQuad(quad.get(), actX, actY, 0.0, scale * actZ, scale * actZ);
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@@ -1289,6 +1289,10 @@ ostream& operator<<(ostream& out, const MTGPlayerCards& z)
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out << "hand=";
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out << *(z.hand) << endl;
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}
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if(z.removedFromGame->cards.size()) {
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out << "exile=";
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out << *(z.hand) << endl;
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}
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return out;
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}
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@@ -1321,6 +1325,11 @@ bool MTGPlayerCards::parseLine(const string& s)
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battlefield->parseLine(s.substr(limiter+1));
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return true;
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}
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else if (areaS.compare("removedfromgame") == 0 || areaS.compare("exile") == 0)
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{
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removedFromGame->parseLine(s.substr(limiter+1));
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return true;
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}
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}
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return false;
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@@ -46,7 +46,7 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
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for (int i = 0; i < 2; i++)
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{
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Player * p = observer->players[i];
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->exile };
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MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = zones[j];
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@@ -394,12 +394,12 @@ void TestSuiteGame::assertGame()
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error++;
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}
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile };
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
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MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
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endState.players[i]->game->library,
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endState.players[i]->game->hand,
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endState.players[i]->game->inPlay,
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endState.players[i]->game->exile };
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endState.players[i]->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = playerZones[j];
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@@ -854,12 +854,12 @@ void TestSuiteGame::initGame()
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stringstream stream;
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stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
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p->getRandomGenerator()->loadRandValues(stream.str());
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->exile };
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
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MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
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initState.players[i]->game->library,
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initState.players[i]->game->hand,
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initState.players[i]->game->inPlay,
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initState.players[i]->game->exile };
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initState.players[i]->game->removedFromGame };
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = playerZones[j];
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@@ -912,7 +912,7 @@ MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
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MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
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initState.players[playerId]->game->library,
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initState.players[playerId]->game->hand,
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initState.players[playerId]->game->exile,
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initState.players[playerId]->game->removedFromGame,
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initState.players[playerId]->game->inPlay };
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for (int j = 0; j < 5; j++)
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