Erwan
- new features by Zethfox: -- "oneshot" optional parameters for lords (helps fixing issues with bouncelands) -- Life as a cost (avoids using a dirty trick of paying life as an effect) -- set life total abilitiy (lifeset -- new auto lines: autostack, autoexile The test suite passes with these changes, also no test using these abilities has been added yet
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@@ -354,6 +354,17 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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else a1 = NEW GenericActivatedAbility(id, card, a1,NULL);
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return NEW MayAbility(id,a1,card);
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}
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//When...comes into play, choose one...
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found = s.find("choice ");
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if (found == 0){
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string s1 = sWithoutTc.substr(found+4);
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MTGAbility * a1 = parseMagicLine(s1,id,spell, card);
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if (!a1) return NULL;
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if (tc) a1 = NEW GenericTargetAbility(id, card, tc, a1);
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else a1 = NEW GenericActivatedAbility(id, card, a1,NULL);
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return NEW MayAbility(id,a1,card,true);
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}
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//Multiple abilities for ONE cost
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@@ -498,10 +509,16 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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int mini = 0;
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int maxi = 0;
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found = s.find(" >");
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if (found !=string::npos) mini = atoi(s.substr(found+2,1).c_str());
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found = s.find(" <");
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if (found !=string::npos) maxi = atoi(s.substr(found+2,1).c_str());
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found = s.find(" oneshot");
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if (found !=string::npos) oneShot = 1;
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switch(i){
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case 0: result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a); break;
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case 1: result = NEW AForeach(id, card, _target,lordTargets, lordIncludeSelf, a,mini,maxi); break;
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@@ -742,6 +759,25 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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return a;
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}
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//set life total
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found = s.find("lifeset");
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if (found != string::npos){
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size_t start = s.find(":",found);
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if (start == string::npos) start = s.find(" ",found);
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size_t end = s.find(" ",start);
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string d;
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if (end != string::npos){
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d = s.substr(start+1,end-start-1);
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}else{
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d = s.substr(start+1);
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}
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WParsedInt * life = NEW WParsedInt(d,spell,card);
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Damageable * t = NULL;
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if (spell) t = spell->getNextDamageableTarget();
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MTGAbility * a = NEW AALifeSet(id,card,t, life, NULL, 0, who);
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a->oneShot = 1;
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return a;
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}
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//gain/lose life
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found = s.find("life:");
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@@ -1110,6 +1146,14 @@ int AbilityFactory::getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCar
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if (dest == zones->graveyard){
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magicText = card->magicTexts["graveyard"];
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break;
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}
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if (dest == zones->stack){
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magicText = card->magicTexts["stack"];
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break;
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}
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if (dest == zones->exile){
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magicText = card->magicTexts["exile"];
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break;
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}
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//Other zones needed ?
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return 0;
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