taught ai how to use ability fizzlers such as Glen Elendra Archmage...reworked fizzle to cover both cases of ai trying to target a card on the stack.

This commit is contained in:
omegablast2002@yahoo.com
2011-05-17 13:58:28 +00:00
parent 9b63553c3e
commit 4793ba76bb
4 changed files with 36 additions and 18 deletions
+19 -15
View File
@@ -493,26 +493,30 @@ AAResetDamage * AAResetDamage::clone() const
AAFizzler::AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost) :
ActivatedAbility(_id, card, _cost, 0)
{
aType = MTGAbility::STANDARD_FIZZLER;
target = _target;
}
int AAFizzler::resolve()
{
Spell * _target = (Spell *) target;
if(!target && !_target)
{
//if we hit this condiational its because Ai was targetting.
Interruptible * targetCard = game->mLayers->stackLayer()->getAt(game->mLayers->stackLayer()->getActionElementFromCard(source->target));
if (source->target && source->target->has(Constants::NOFIZZLE))
return 0;
_target = (Spell *) targetCard;
game->mLayers->stackLayer()->Fizzle(_target);
return 1;
}
if (target && _target->source->has(Constants::NOFIZZLE))
return 0;
game->mLayers->stackLayer()->Fizzle(_target);
return 1;
ActionStack * stack = game->mLayers->stackLayer();
//the next section helps Ai correctly recieve its targets for this effect
if(!target)
{
//ai is casting a spell from it's hand to fizzle.
target = stack->getAt(stack->getActionElementFromCard(source->target));
}
else if(target->typeAsTarget() == TARGET_CARD)
{
//ai targeted using an ability on a card to fizzle.
target = stack->getAt(stack->getActionElementFromCard((MTGCardInstance*)target));
}
Spell * sTarget = (Spell *) target;
MTGCardInstance* sCard = (MTGCardInstance*)sTarget->source;
if(!sCard || !sTarget || sCard->has(Constants::NOFIZZLE))
return 0;
game->mLayers->stackLayer()->Fizzle(sTarget);
return 1;
}
const char * AAFizzler::getMenuText()