remove "cleanup" phase being automatically added to custom phase ring. People who want it should add it manually in their custom ring.
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@@ -34,8 +34,7 @@ PhaseRing::PhaseRing(Player* players[], int nbPlayers)
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{
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{
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if(players[i]->phaseRing.size())
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if(players[i]->phaseRing.size())
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{
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{
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Phase * defaultsphase = NEW Phase(Constants::MTG_PHASE_BEFORE_BEGIN, players[i]);
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addPhase(NEW Phase(Constants::MTG_PHASE_BEFORE_BEGIN, players[i]));
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addPhase(defaultsphase);
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vector<string>customRing = split(players[i]->phaseRing,',');
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vector<string>customRing = split(players[i]->phaseRing,',');
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for (unsigned int k = 0;k < customRing.size(); k++)
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for (unsigned int k = 0;k < customRing.size(); k++)
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{
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{
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@@ -43,10 +42,7 @@ PhaseRing::PhaseRing(Player* players[], int nbPlayers)
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Phase * phase = NEW Phase(customOrder, players[i]);
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Phase * phase = NEW Phase(customOrder, players[i]);
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addPhase(phase);
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addPhase(phase);
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}
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}
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defaultsphase = NEW Phase(Constants::MTG_PHASE_CLEANUP, players[i]);
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addPhase( NEW Phase(Constants::MTG_PHASE_AFTER_EOT, players[i]));
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addPhase(defaultsphase);
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defaultsphase = NEW Phase(Constants::MTG_PHASE_AFTER_EOT, players[i]);
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addPhase(defaultsphase);
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}
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}
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else
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else
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{
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{
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