Jeck - Potential crash fix, removed unused variable.
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@@ -119,7 +119,6 @@ private:
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DeckDataWrapper * displayed_deck;
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DeckDataWrapper * displayed_deck;
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DeckDataWrapper * myDeck;
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DeckDataWrapper * myDeck;
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DeckDataWrapper * myCollection;
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DeckDataWrapper * myCollection;
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MTGCard * currentCard;
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MTGCard * cardIndex[7];
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MTGCard * cardIndex[7];
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int hudAlpha;
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int hudAlpha;
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int delSellMenu;
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int delSellMenu;
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@@ -114,7 +114,6 @@ void GameStateDeckViewer::switchDisplay(){
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}else{
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}else{
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displayed_deck = myCollection;
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displayed_deck = myCollection;
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}
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}
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currentCard = NULL;
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updateFilters();
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updateFilters();
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loadIndexes();
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loadIndexes();
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}
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}
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@@ -199,7 +198,6 @@ void GameStateDeckViewer::Start()
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mSlide = 0;
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mSlide = 0;
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mAlpha = 255;
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mAlpha = 255;
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currentCard = NULL;
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loadIndexes();
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loadIndexes();
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
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onScreenTransition = 0;
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onScreenTransition = 0;
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@@ -284,12 +282,10 @@ void GameStateDeckViewer::Update(float dt)
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{
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{
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case PSP_CTRL_LEFT :
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case PSP_CTRL_LEFT :
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last_user_activity = 0;
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last_user_activity = 0;
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currentCard = displayed_deck->getCard(1);
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mStage = STAGE_TRANSITION_LEFT;
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mStage = STAGE_TRANSITION_LEFT;
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break;
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break;
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case PSP_CTRL_RIGHT :
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case PSP_CTRL_RIGHT :
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last_user_activity = 0;
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last_user_activity = 0;
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currentCard = displayed_deck->getCard(-1);
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mStage = STAGE_TRANSITION_RIGHT;
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mStage = STAGE_TRANSITION_RIGHT;
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break;
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break;
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case PSP_CTRL_UP :
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case PSP_CTRL_UP :
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@@ -1437,7 +1433,6 @@ int GameStateDeckViewer::loadDeck(int deckid){
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myCollection->Remove(current,myDeck->count(current));
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myCollection->Remove(current,myDeck->count(current));
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}
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}
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currentCard = NULL;
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// Load deck statistics
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// Load deck statistics
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// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
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// TODO: Code cleanup (Copypasted with slight changes from GameStateMenu.cpp)
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char buffer[512];
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char buffer[512];
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@@ -1521,6 +1516,8 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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SAFE_DELETE(myCollection);
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SAFE_DELETE(myCollection);
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myCollection = NEW DeckDataWrapper(playerdata->collection);
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myCollection = NEW DeckDataWrapper(playerdata->collection);
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myCollection->Sort(WSrcCards::SORT_ALPHA);
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myCollection->Sort(WSrcCards::SORT_ALPHA);
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displayed_deck = myCollection;
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loadIndexes();
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break;
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break;
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case 0:
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case 0:
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myDeck->save();
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myDeck->save();
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