Added 6 cards based on rev2278.

Example code:

[card]
name=Arc-Slogger
auto={R}{z}{z}{z}{z}{z}{z}{z}{z}{z}{z}:damage:2 target(creature,player)
text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]

[card]
name=Deep Spawn
abilities=trample
auto=upcost[{M}{M}] moveTo(mygraveyard)
auto={U}:shroud && tap && frozen
text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
mana={5}{U}{U}{U}
type=Creature
subtype=Homarid
power=6
toughness=6
[/card]

[card]
name=Leashling
auto={q(*|myhand)}:moveTo(myhand)
text=Put a card in your hand on top of your library: Return Leashling to its owner's hand.
mana={6}
type=Artifact Creature
subtype=Hound
power=3
toughness=3
[/card]


Optimized the code for all cards with RETRACE.


Fixed issue411. 


Fixed some cards.
This commit is contained in:
solo81@web.de
2010-09-14 22:05:02 +00:00
parent d64ba7646f
commit 46c499be5f
2 changed files with 104 additions and 111 deletions

View File

@@ -990,15 +990,6 @@ mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Arc-Slogger
text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Arcane Denial
target=*|stack
auto=fizzle
@@ -1041,15 +1032,6 @@ power=0
toughness=0
[/card]
[card]
name=Arcbound Worker
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={1}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Archery Training
text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
mana={W}
@@ -1266,8 +1248,6 @@ toughness=2
[/card]
[card]
name=Ashenmoor Liege
auto=lord(creature[black]|myinplay) 1/1 other
auto=lord(creature[red]|myinplay) 1/1 other
text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
mana={1}{BR}{BR}{BR}
type=Creature
@@ -2190,9 +2170,6 @@ toughness=3
[/card]
[card]
name=Battle Cry
auto=untap all(creature[white]|myinplay)
auto=lord(creature[blocking])0/1
#Tested. Does not work because when you play it in yout main phase the engine won't remember what the card should do in the blockers step. (0.10.1)
text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
mana={2}{W}
type=Instant
@@ -7068,15 +7045,6 @@ mana={6}{U}{U}
type=Enchantment
[/card]
[card]
name=Deep Spawn
text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
mana={5}{U}{U}{U}
type=Creature
subtype=Homarid
power=6
toughness=6
[/card]
[card]
name=Deep Water
text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
mana={U}{U}
@@ -10753,16 +10721,6 @@ power=2
toughness=2
[/card]
[card]
name=Flame Jab
target=player,creature
auto=damage:1
autograveyard={R}{S(land|myhand)}:damage:1 target(creature,player) asSorcery
#this ONLY works on target player, also, when you play it from the graveyard, you pay the mana cost, select target player to deal damage, choose a land to sacrifice, and choose your target player to deal damage AGAIN?! althought the damage is only assign once.
text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={R}
type=Sorcery
[/card]
[card]
name=Flame Wave
text=Flame Wave deals 4 damage to target player and each creature he or she controls.
mana={3}{R}{R}{R}{R}
@@ -17780,15 +17738,6 @@ mana={U}{R}
type=Instant
[/card]
[card]
name=Leashling
text=Put a card in your hand on top of your library: Return Leashling to its owner's hand.
mana={6}
type=Artifact Creature
subtype=Hound
power=3
toughness=3
[/card]
[card]
name=Leave No Trace
text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
mana={1}{W}
@@ -27240,15 +27189,6 @@ mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Royal Herbalist
text={2}, Exile the top card of your library: You gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Rubinia Soulsinger
text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
mana={2}{G}{W}{U}
@@ -36589,12 +36529,6 @@ power=1
toughness=1
[/card]
[card]
name=Whirling Catapult
text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
mana={4}
type=Artifact
[/card]
[card]
name=Whirling Dervish
text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
mana={G}{G}