Switched another case of the psp icons to (explicitly) use the managed cache.
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@@ -238,7 +238,7 @@ void GameStateDeckViewer::Start()
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}
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//Grab a texture in VRAM.
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pspIconsTexture = WResourceManager::Instance()->RetrieveTexture("iconspsp.png", RETRIEVE_LOCK);
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pspIconsTexture = WResourceManager::Instance()->RetrieveTexture("iconspsp.png", RETRIEVE_MANAGE);
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char buf[512];
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for (int i = 0; i < 8; i++)
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