Fixed the Proliferation and Damageable target chooser in order to avoid targeting permanents or players without counters and/or with some protections (e.g. hexproof, shroud and similar), fixed a Travis build toolchain error.
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@@ -1828,11 +1828,11 @@ bool DamageableTargetChooser::canTarget(Targetable * target, bool withoutProtect
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{
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if (Player * p = dynamic_cast<Player*>(target))
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{
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if (source && (source->controller() != source->controller()->opponent()) && (source->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && source->controller() != target)
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if (source && (source->controller() != source->controller()->opponent()) && (source->controller()->opponent()->game->inPlay->hasAbility(Constants::CONTROLLERSHROUD)) && source->controller() != p)
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return false;
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if (source && source->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller()->opponent() == target)
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if (source && source->controller()->opponent()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller()->opponent() == p)
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return false;
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if (source && source->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller() == target)
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if (source && source->controller()->game->inPlay->hasAbility(Constants::PLAYERSHROUD) && source->controller() == p)
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return false;
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return true;
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}
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