- fix with deck names overwritten when saving
- Added "premade" decks directory for people who don't want to create their own decks
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-18 05:42:20 +00:00
parent 241d53edd2
commit 4606d88048
4 changed files with 51 additions and 4 deletions

View File

@@ -74,6 +74,7 @@ void GameStateDuel::Start()
mGamePhase = DUEL_STATE_CHOOSE_DECK1;
credits = NEW Credits();
playerDecksDir = RESPATH"/player";
mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
mFont->SetBase(0);
@@ -92,14 +93,18 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
decksneeded = 1;
deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, mFont, 35, 25, "Choose a Deck");
int nbDecks = fillDeckMenu(deckmenu,RESPATH"/player");
int nbDecks = fillDeckMenu(deckmenu,playerDecksDir);
if (nbDecks) decksneeded = 0;
break;
}
}
if (decksneeded)
mGamePhase = DUEL_STATE_ERROR_NO_DECK;
if (decksneeded){
playerDecksDir = RESPATH"/player/premade";
deckmenu->Add(-1,"Create your Deck!","Highly recommended to get\nthe full Wagic experience!");
fillDeckMenu(deckmenu,playerDecksDir);
}
//mGamePhase = DUEL_STATE_ERROR_NO_DECK;
}
@@ -121,7 +126,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
if (decknb){
if (!isAI){ //Human Player
char deckFile[255];
sprintf(deckFile, RESPATH"/player/deck%i.txt",decknb);
sprintf(deckFile, "%s/deck%i.txt",playerDecksDir.c_str(), decknb);
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i",decknb);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, NULL, mParent->collection);
@@ -408,6 +413,10 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
}
case DUEL_MENU_CHOOSE_DECK:
{
if (controlId < 0){
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
return;
}
if (mGamePhase == DUEL_STATE_CHOOSE_DECK1){
loadPlayer(0,controlId);
deckmenu->Close();