fix windswept_heath.txt missing choice 1, added unearth support without workaround, tweaked alternative cost, added treason/sneak attack ability, added frozen.
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@@ -45,6 +45,10 @@ int Damage::resolve(){
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target = ev->damage->target;
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if (!damage) return 0;
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//asorbing effects for cards controller-----------
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//reserved for culmulitive absorb ability coding
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//prevent next damage-----------------------------
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if((target)->preventable >= 1) {
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int preventing =(target)->preventable;
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@@ -71,6 +75,9 @@ int Damage::resolve(){
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damage = 0;
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(_target)->counters->removeCounter(1,1);
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}
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if ((_target)->has(Constants::ABSORB)) {
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damage -= 1;
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}
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if ((_target)->has(Constants::WILTING)) {
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for (int i = 0; i < damage; i++){
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for (int i = damage; i > 0; i--){
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