add options show tokens
you can display tokens in editor (show tokens and choose 0 manacost) but you can't add them, useful for tracking missing images...
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@@ -46,6 +46,7 @@ public:
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CHEATMODEAIDECK,
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OSD,
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BLKBORDER,
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SHOWTOKENS,
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CLOSEDHAND,
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HANDDIRECTION,
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MANADISPLAY,
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@@ -233,8 +233,8 @@ public:
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;
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WCFilterSet(string arg);
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bool isMatch(MTGCard *c)
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{
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return (setid == MTGSets::ALL_SETS || c->setId == setid) && (c->getRarity() != Constants::RARITY_T); //removes viewing of card tokens. tokens will not display on spoiler and should not affect gameplay :)
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{//exclude negative id's and tokens
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return (setid == MTGSets::ALL_SETS || c->setId == setid) && ((c->getId() > 0) && (c->getRarity() != Constants::RARITY_T));
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}
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;
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string getCode();
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@@ -22,6 +22,7 @@ const string Options::optionNames[] = {
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"cheatmodedecks",
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"displayOSD",
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"BlackBorder",
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"ShowTokens",
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"closed_hand",
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"hand_direction",
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"mana_display",
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@@ -57,6 +57,7 @@ void GameStateOptions::Start()
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optionsList = NEW WGuiList("Game");
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optionsList->Add(NEW WGuiHeader("Interface Options"));
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optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Border"));
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optionsList->Add(NEW OptionInteger(Options::SHOWTOKENS, "Show Tokens in Editor"));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0)));
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@@ -28,12 +28,18 @@ GuiAvatar::GuiAvatar(float x, float y, bool hasFocus, Player * player, Corner co
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void GuiAvatar::Render()
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{
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GameObserver * game = player->getObserver();
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JRenderer * r = JRenderer::GetInstance();
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int life = player->life;
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int poisonCount = player->poisonCount;
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int energyCount = player->energyCount;
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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TargetChooser * tc = NULL;
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if (game)
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tc = game->getCurrentTargetChooser();
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//Avatar
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int lifeDiff = life - currentLife;
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if (lifeDiff < 0 && currentLife > 0)
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@@ -74,6 +80,10 @@ void GuiAvatar::Render()
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break;
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}
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player->getIcon()->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
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if (tc && !tc->canTarget(player))
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{
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player->getIcon()->SetColor(ARGB((int)actA, 50, 50, 50));
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}
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r->RenderQuad(player->getIcon().get(), actX, actY, actT, Width/player->getIcon()->mWidth*actZ, Height/player->getIcon()->mHeight*actZ);
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if (mHasFocus)
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{
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@@ -295,8 +295,15 @@ void WSrcCards::validate()
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updateCounts();
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if (!filtersRoot) return;
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for (size_t t = 0; t < cards.size(); t++)
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{//don't add tokens or negative id
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if (matchesFilters(cards[t]) && (cards[t]->getId() > 0) && (cards[t]->getRarity() != Constants::RARITY_T)) validated.push_back(t);
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{
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if(!options[Options::SHOWTOKENS].number)
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{//don't add tokens or negative id
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if (matchesFilters(cards[t]) && (cards[t]->getId() > 0) && (cards[t]->getRarity() != Constants::RARITY_T)) validated.push_back(t);
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}
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else
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{//show but you cant add
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if (matchesFilters(cards[t])) validated.push_back(t);
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}
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}
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}
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@@ -391,8 +398,15 @@ WSrcUnlockedCards::WSrcUnlockedCards(float delay) :
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}
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for (it = ac->collection.begin(); it != ac->collection.end(); it++)
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{//no tokens or negative id's
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if (it->second && unlocked[it->second->setId] && (it->second->getId() > 0) && (it->second->getRarity() != Constants::RARITY_T)) cards.push_back(it->second);
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{
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if(!options[Options::SHOWTOKENS].number)
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{//dont show tokens & negative id's
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if (it->second && unlocked[it->second->setId] && (it->second->getId() > 0) && (it->second->getRarity() != Constants::RARITY_T)) cards.push_back(it->second);
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}
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else
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{//show but you cant add
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if (it->second && unlocked[it->second->setId]) cards.push_back(it->second);
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}
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}
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if (unlocked)
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{
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@@ -416,10 +430,21 @@ int WSrcDeck::loadMatches(MTGDeck * deck)
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for (it = deck->cards.begin(); it != deck->cards.end(); it++)
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{
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MTGCard * c = deck->getCardById(it->first);
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if (c && matchesFilters(c) && (c->getId() > 0) && (c->getRarity() != Constants::RARITY_T))
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{
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Add(c, it->second);
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count++;
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if(!options[Options::SHOWTOKENS].number)
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{//dont show tokens & negative id's
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if (c && matchesFilters(c) && (c->getId() > 0) && (c->getRarity() != Constants::RARITY_T))
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{
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Add(c, it->second);
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count++;
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}
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}
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else
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{//show but you cant add
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if (c && matchesFilters(c))
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{
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Add(c, it->second);
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count++;
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}
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}
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}
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validate();
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