just moved a bracket in ai STANDARD_LEVELUP. the 3 condiational was outside of the bracket, causing it to over ride previous. it should ALWAYS consider the "maxlevel" hint.
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@@ -352,26 +352,26 @@ int AIAction::getEfficiency()
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}
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}
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if (currentlevel < _target->MaxLevelUp)
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{
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efficiency = 85;
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//increase the efficeincy of leveling up by a small amount equal to current level.
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efficiency += currentlevel;
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}
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if (currentlevel < _target->MaxLevelUp)
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{
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efficiency = 85;
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//increase the efficeincy of leveling up by a small amount equal to current level.
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efficiency += currentlevel;
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if (p->game->hand->nb_cards > 0 && p->isAI())
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{
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efficiency -= (10 * p->game->hand->nb_cards);//reduce the eff if by 10 times the amount of cards in Ais hand.
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//it should always try playing more cards before deciding
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}
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if (p->game->hand->nb_cards > 0 && p->isAI())
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{
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efficiency -= (10 * p->game->hand->nb_cards);//reduce the eff if by 10 times the amount of cards in Ais hand.
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//it should always try playing more cards before deciding
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}
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if (g->getCurrentGamePhase() == Constants::MTG_PHASE_SECONDMAIN)
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{
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efficiency = 100;
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//in 2nd main, go all out and try to max stuff.
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}
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break;
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}
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if (g->getCurrentGamePhase() == Constants::MTG_PHASE_SECONDMAIN)
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{
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efficiency = 100;
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//in 2nd main, go all out and try to max stuff.
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}
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}
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break;
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}
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case MTGAbility::STANDARD_PUMP:
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{
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MTGCardInstance * _target = (MTGCardInstance *) (a->target);
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