fixed some click issues found with iOS port.
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@@ -1774,9 +1774,6 @@ void GameObserver::loadPlayer(int playerId, Player* player)
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void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, bool premadeDeck)
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{
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if (decknb)
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{
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if (playerType == PLAYER_TYPE_HUMAN)
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