diff --git a/projects/mtg/src/GameStateMenu.cpp b/projects/mtg/src/GameStateMenu.cpp index 536aa5157..bc6ed29b5 100644 --- a/projects/mtg/src/GameStateMenu.cpp +++ b/projects/mtg/src/GameStateMenu.cpp @@ -57,7 +57,6 @@ enum SUBMENUITEM_CLASSIC, SUBMENUITEM_RANDOM1, SUBMENUITEM_RANDOM2, - SUBMENUITEM_PEASANT, }; @@ -453,8 +452,6 @@ void GameStateMenu::Update(float dt) subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color"); subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors"); } - if(true) - subMenuController->Add(SUBMENUITEM_PEASANT, "Peasant's Magic"); subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel"); } }else{ @@ -673,12 +670,6 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT); subMenuController->Close(); currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; break; - case SUBMENUITEM_PEASANT: - this->hasChosenGameType = 1; - mParent->gameType = GAME_TYPE_PEASANT; - subMenuController->Close(); - currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING; - break; #ifdef TESTSUITE case SUBMENUITEM_TESTSUITE: mParent->players[0] = PLAYER_TYPE_TESTSUITE;