Erwan
- Added splash screen management - fixed a ruling bug (putting sorcery, enchantments, etc.. into play while interrupting)
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@@ -49,6 +49,8 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
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testSuite = NULL;
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#endif
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showMsg = 0;
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unlockedTex = NULL;
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unlockedQuad = NULL;
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}
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GameStateDuel::~GameStateDuel() {
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@@ -75,8 +77,7 @@ void GameStateDuel::Start()
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opponentMenuFont = mFont;
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unlocked = -1;
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unlockedTex = NULL;
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unlockedQuad = NULL;
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menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
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menu->Add(12,"Back to main menu");
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@@ -365,7 +366,6 @@ void GameStateDuel::Render()
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(200,0,0,0));
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char buffer[50];
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int unlocked = 0;
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int p0life = mPlayers[0]->life;
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
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if (game->gameOver != mPlayers[0]){
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