updated tests
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@@ -78369,7 +78369,7 @@ type=Enchantment
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[/card]
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[/card]
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[card]
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[card]
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name=Root Spider
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name=Root Spider
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auto=@combat(blocking) source(this):choice 1/0 && first strike ueot
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auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot
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text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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mana={3}{G}
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mana={3}{G}
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type=Creature
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type=Creature
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@@ -656,6 +656,7 @@ thallid.txt
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the_tabernacle_at_pendrell_vale.txt
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the_tabernacle_at_pendrell_vale.txt
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thelon_of_havenwood.txt
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thelon_of_havenwood.txt
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threaten.txt
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threaten.txt
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thraximundar.txt
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throne_of_bone.txt
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throne_of_bone.txt
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thunder-thrash_elder.txt
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thunder-thrash_elder.txt
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tidal_warrior_i646.txt
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tidal_warrior_i646.txt
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@@ -4363,6 +4363,7 @@ int PTInstant::resolve()
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APowerToughnessModifier * a = ability->clone();
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APowerToughnessModifier * a = ability->clone();
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a);
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a);
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wrapper->addToGame();
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wrapper->addToGame();
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((Damageable *) (this->target))->afterDamage();//additional check the negative pt after resolving..
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return 1;
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return 1;
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}
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}
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const string PTInstant::getMenuText()
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const string PTInstant::getMenuText()
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@@ -4952,6 +4952,15 @@ int TriggeredAbility::receiveEvent(WEvent * e)
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resolve();
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resolve();
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return 1;
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return 1;
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}
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}
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if(dynamic_cast<WEventCardSacrifice*>(e))
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{
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//sacrificed event
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//thraximundar vs bloodfore collosus, thraximundar
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//must be able to survive a sacrificed bloodfire collosus,
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//same with mortician beetle vs phyrexian denouncer test
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resolve();
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return 1;
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}
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WEventZoneChange * stackCheck = dynamic_cast<WEventZoneChange*>(e);
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WEventZoneChange * stackCheck = dynamic_cast<WEventZoneChange*>(e);
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if(stackCheck && (stackCheck->to == game->currentPlayer->game->stack||stackCheck->to == game->currentPlayer->opponent()->game->stack))
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if(stackCheck && (stackCheck->to == game->currentPlayer->game->stack||stackCheck->to == game->currentPlayer->opponent()->game->stack))
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{
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{
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