updated tests
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@@ -4363,6 +4363,7 @@ int PTInstant::resolve()
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APowerToughnessModifier * a = ability->clone();
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GenericInstantAbility * wrapper = NEW GenericInstantAbility(game, 1, source, (Damageable *) (this->target), a);
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wrapper->addToGame();
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((Damageable *) (this->target))->afterDamage();//additional check the negative pt after resolving..
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return 1;
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}
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const string PTInstant::getMenuText()
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