This commit is contained in:
30
projects/mtg/bin/Res/test/bugs/bloodhall_ooze_i148.txt
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30
projects/mtg/bin/Res/test/bugs/bloodhall_ooze_i148.txt
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#NAME: Bloodhall Ooze i148
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#DESC: When a black or green creature is
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#DESC: summoned, then the first "Bloodhall
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#DESC: Ooze" in the summoning player's
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#DESC: battlefield should not get a
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#DESC: +1/+1 counter. The Bloodhall Ooze
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#DESC: should only get counters during
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#DESC: the Upkeep phase.
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[INIT]
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untap
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[PLAYER1]
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inplay:swamp,bloodhall ooze,bloodhall ooze
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library:muck rats
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[PLAYER2]
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life:20
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[DO]
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next
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next
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next
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swamp
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muck rats
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ai
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next
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[ASSERT]
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untap
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[PLAYER1]
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inplay:swamp,bloodhall ooze,bloodhall ooze,muck rats
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[PLAYER2]
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life:18
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[END]
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40
projects/mtg/bin/Res/test/bugs/double_strike_i145.txt
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40
projects/mtg/bin/Res/test/bugs/double_strike_i145.txt
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#NAME: Double Strike i145
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#DESC: When a creature with double strike kills
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#DESC: its blocker with its first strike, then
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#DESC: it should not be able to deal damage to
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#DESC: the opponent player with its regular
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#DESC: strike, unless it has Trample.
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#DESC: The following test checks Double Strike
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#DESC: with and without Trample. Player1 should
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#DESC: lose 7 life from the Fangren Hunter, but
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#DESC: none from the Shanodin Dryads.
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:shanodin dryads,fangren hunter,rage reflection
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graveyard:
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[PLAYER2]
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inplay:drudge skeletons,walking dead
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graveyard:
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life:20
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[DO]
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shanodin dryads
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fangren hunter
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next
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drudge skeletons
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walking dead
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walking dead
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next
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next
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next
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:shanodin dryads,fangren hunter,rage reflection
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graveyard:
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[PLAYER2]
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inplay:
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graveyard:drudge skeletons,walking dead
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life:13
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[END]
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35
projects/mtg/bin/Res/test/bugs/exalted_i143.txt
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35
projects/mtg/bin/Res/test/bugs/exalted_i143.txt
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#NAME: Exalted i143
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#DESC: Tests whether exalted works correctly.
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#DESC: If Player1's life is 4 instead of 5,
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#DESC: then the exalted Outrider of Jhess
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#DESC: erroneously got the +1/+1 bonus although
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#DESC: it didn't attack alone. If the Qasali
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#DESC: Pridemage survives, then every attacker
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#DESC: erroneously got the exalted bonus.
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:qasali pridemage,outrider of jhess
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graveyard:
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[PLAYER2]
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inplay:white knight
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graveyard:
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life:7
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[DO]
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qasali pridemage
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outrider of jhess
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next
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white knight
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next
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next
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:outrider of jhess
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graveyard:qasali pridemage
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[PLAYER2]
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inplay:white knight
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graveyard:
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life:5
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[END]
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41
projects/mtg/bin/Res/test/bugs/fear_i147.txt
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41
projects/mtg/bin/Res/test/bugs/fear_i147.txt
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#NAME: Fear i147
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#DESC: Creatures with fear should be
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#DESC: blockable by artifacts and black
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#DESC: creatures, but unblockable by others.
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:prickly boggart,severed legion,gluttonous zombie,ratcatcher
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graveyard:
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[PLAYER2]
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inplay:scathe zombies,cathodion,gosta dirk,ant queen
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graveyard:
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life:20
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[DO]
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prickly boggart
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severed legion
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gluttonous zombie
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ratcatcher
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next
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scathe zombies
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cathodion
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cathodion
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gosta dirk
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gosta dirk
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gosta dirk
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ant queen
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ant queen
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ant queen
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ant queen
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next
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:gluttonous zombie,ratcatcher
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graveyard:prickly boggart,severed legion
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[PLAYER2]
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inplay:scathe zombies,cathodion,gosta dirk,ant queen
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graveyard:
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life:13
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[END]
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17
projects/mtg/bin/Res/test/bugs/kicker_crash_i149.txt
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17
projects/mtg/bin/Res/test/bugs/kicker_crash_i149.txt
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#NAME: Kicker crash i149
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#DESC: The Game crashes when AI has Kavu Aggressor in hand
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[INIT]
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firstmain
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[PLAYER1]
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inplay:mountain,mountain,mountain
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hand:kavu aggressor
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[PLAYER2]
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[DO]
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ai
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[ASSERT]
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combatblockers
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[PLAYER1]
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inplay:mountain,mountain,mountain,kavu aggressor
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hand:
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[PLAYER2]
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[END]
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39
projects/mtg/bin/Res/test/bugs/regenerate_wither_i146.txt
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39
projects/mtg/bin/Res/test/bugs/regenerate_wither_i146.txt
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#NAME: Regenerate Wither i146
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#DESC: You should not be able to regenerate
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#DESC: creatures that haven been dealt lethal
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#DESC: damage by -1/-1 counters (Wither).
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#DESC: The test checks regeneration of a
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#DESC: Drudge Skeletons killed by regular
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#DESC: damage (which should work) and a Walking
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#DESC: Dead killed by Wither damage (which
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#DESC: should not work).
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[INIT]
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combatbegin
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[PLAYER1]
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inplay:drudge skeletons,walking dead
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graveyard:
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manapool:{B}{B}
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[PLAYER2]
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inplay:boggart ram-gang,hill giant
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graveyard:
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[DO]
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drudge skeletons
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walking dead
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next
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drudge skeletons
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walking dead
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next
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boggart ram-gang
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boggart ram-gang
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hill giant
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next
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next
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[ASSERT]
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combatend
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[PLAYER1]
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inplay:drudge skeletons
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graveyard:walking dead
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[PLAYER2]
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inplay:boggart ram-gang,hill giant
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graveyard:
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[END]
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