- renamed WResourceManager::autoResize() to ResetCacheLimits(), since the function doesn't actually resize anything. It's merely setting clamping limits on when we should purge the cache.

- fixed the debug framerate calculation / drawing code (consolidated duplicated functions & variables mDelta vs a win-only mDeltaTime, no reason to have two), repositioned it to draw on the bottom left (it was colliding with other debug text for the cache info).
 - for debug testing purposes, added a #define override to force the image cache to work with less memory (I've picked 8 megs, which is what the psp seems to use - the normal default on win/linux is 20 megs).
This commit is contained in:
wrenczes@gmail.com
2010-11-09 19:01:38 +00:00
parent c1f8e95a11
commit 3eeb8a6465
6 changed files with 39 additions and 44 deletions

View File

@@ -445,7 +445,7 @@ void GameStateMenu::Update(float dt)
genNbCardsStr();
resetDirectory();
//All major things have been loaded, resize the cache to use it as efficiently as possible
resources.autoResize();
resources.ResetCacheLimits();
}
break;
case MENU_STATE_MAJOR_FIRST_TIME :