Activate matrix and multi-os in travis
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@@ -18,11 +18,12 @@ fi
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echo RELEASE_NAME = $RELEASE_NAME
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# updating versions with the TRAVIS build numbers
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cd projects/mtg/
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ant update > error.txt
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cd ../..
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if [ "$TRAVIS_OS_NAME” = “linux” ]; then
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# updating versions with the TRAVIS build numbers
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cd projects/mtg/
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ant update > error.txt
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cd ../..
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fi
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# we create resource package
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cd projects/mtg/bin/Res
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@@ -33,7 +34,7 @@ mv core_*.zip ../../../../core.zip
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cd ../../../..
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# we're building a PSP binary here
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if [ "$BUILD_PSP" = "YES" ]; then
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if [ "$BUILD_TYPE" = "PSP" ]; then
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mkdir build_psp
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cd build_psp
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cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/psp.toolchain.cmake ..
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@@ -42,28 +43,28 @@ if [ "$BUILD_PSP" = "YES" ]; then
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fi
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# we're building an Android binary here
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if [ "$BUILD_ANDROID" = "YES" ]; then
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mkdir build_sdl
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cd build_sdl
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cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=android-10
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make -j8
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cd ..
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if [ "$BUILD_TYPE" = "ANDROID" ]; then
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mkdir build_android
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cd build_android
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cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=android-10
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make -j8
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cd ..
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fi
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# we're building a Qt version with GUI here
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if [ "$BUILD_Qt" = "YES" ]; then
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mkdir build_qt_widget
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cd build_qt_widget
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cmake -Dbackend_qt_widget=ON -Dbackend_qt_console=OFF ..
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make -j4
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cd ..
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if [ "$BUILD_TYPE” = “Qt” ]; then
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mkdir build_qt_widget
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cd build_qt_widget
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cmake -Dbackend_qt_widget=ON -Dbackend_qt_console=OFF ..
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make -j4
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cd ..
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# let's try an Intel linux binary in debug text-mode-only
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mkdir build_qt_console
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cd build_qt_console
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cmake -Dbackend_qt_console=ON ..
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make -j4
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cd ..
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mkdir build_qt_console
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cd build_qt_console
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cmake -Dbackend_qt_console=ON ..
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make -j4
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cd ..
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# Now we run the testsuite (Res needs to be in the working directory)
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cd projects/mtg
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@@ -72,14 +73,17 @@ if [ "$BUILD_Qt" = "YES" ]; then
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fi
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# we're building a SDL version
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if [ "$BUILD_SDL" = "YES" ]; then
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mkdir build_SDL
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cd build_SDL
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cmake -Dbackend_sdl=ON ..
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make -j4
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cd ..
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if [ "$BUILD_TYPE" = "SDL" ]; then
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mkdir build_SDL
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cd build_SDL
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cmake -Dbackend_sdl=ON ..
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make -j4
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cd ..
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fi
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# Let's launch de Mac cross-compilation
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if [ "$BUILD_MAC" = "YES" ]; then
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./tools/build-macos-script.sh
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# Let's launch de iOS cross-compilation
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if [ "$BUILD_TYPE” = “iOS” ]; then
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cd projects/mtg/iOS
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make -j 4 package
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cd ../../..
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fi
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