J :
* Change the name of debug.h into config.h and use the new RESPATH define.
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@@ -1,4 +1,4 @@
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#include "../include/debug.h"
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#include "../include/config.h"
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#include "../include/MTGGamePhase.h"
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@@ -32,7 +32,7 @@ void MTGGamePhase::Update(float dt){
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if (animation > 0){
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fprintf(stderr, "animation = %f", animation);
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// fprintf(stderr, "animation = %f", animation);
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animation -= dt *5 ;
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}else{
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activeState = INACTIVE;
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