J :
* Change the name of debug.h into config.h and use the new RESPATH define.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#include "../include/debug.h"
|
||||
#include "../include/config.h"
|
||||
#include "../include/GameStateDuel.h"
|
||||
#include "../include/utils.h"
|
||||
#include "../include/AIPlayer.h"
|
||||
@@ -39,7 +39,7 @@ void GameStateDuel::Start()
|
||||
|
||||
#ifdef TESTSUITE
|
||||
if (testSuite) delete testSuite;
|
||||
testSuite = NEW TestSuite("Res/test/_tests.txt");
|
||||
testSuite = NEW TestSuite(RESPATH"/test/_tests.txt");
|
||||
#endif
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ void GameStateDuel::Start()
|
||||
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, 100, "Choose a Deck");
|
||||
char buffer[100];
|
||||
for (int j=1; j<6; j++){
|
||||
sprintf(buffer, "Res/player/deck%i.txt",j);
|
||||
sprintf(buffer, RESPATH"/player/deck%i.txt",j);
|
||||
std::ifstream file(buffer);
|
||||
if(file){
|
||||
deckmenu->Add(j, GameState::menuTexts[j]);
|
||||
@@ -88,7 +88,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
|
||||
if (decknb){
|
||||
if (!isAI){ //Human Player
|
||||
char deckFile[255];
|
||||
sprintf(deckFile, "Res/player/deck%i.txt",decknb);
|
||||
sprintf(deckFile, RESPATH"/player/deck%i.txt",decknb);
|
||||
char deckFileSmall[255];
|
||||
sprintf(deckFileSmall, "player_deck%i",decknb);
|
||||
int deck_cards_ids[100];
|
||||
@@ -205,7 +205,7 @@ void GameStateDuel::Update(float dt)
|
||||
char buffer[512];
|
||||
char aiSmallDeckName[512];
|
||||
char deckDesc[512];
|
||||
sprintf(buffer, "Res/ai/baka/deck%i.txt",nbAIDecks+1);
|
||||
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
|
||||
if(fileExists(buffer)){
|
||||
found = 1;
|
||||
nbAIDecks++;
|
||||
|
||||
Reference in New Issue
Block a user