* Change the name of debug.h into config.h and use the new RESPATH define.
This commit is contained in:
jean.chalard
2008-12-25 16:28:03 +00:00
parent 161da1d3cb
commit 3e9ff2b580
61 changed files with 191 additions and 178 deletions

View File

@@ -1,4 +1,4 @@
#include "../include/debug.h"
#include "../include/config.h"
#include "../include/GameStateDuel.h"
#include "../include/utils.h"
#include "../include/AIPlayer.h"
@@ -39,7 +39,7 @@ void GameStateDuel::Start()
#ifdef TESTSUITE
if (testSuite) delete testSuite;
testSuite = NEW TestSuite("Res/test/_tests.txt");
testSuite = NEW TestSuite(RESPATH"/test/_tests.txt");
#endif
@@ -64,7 +64,7 @@ void GameStateDuel::Start()
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, 100, "Choose a Deck");
char buffer[100];
for (int j=1; j<6; j++){
sprintf(buffer, "Res/player/deck%i.txt",j);
sprintf(buffer, RESPATH"/player/deck%i.txt",j);
std::ifstream file(buffer);
if(file){
deckmenu->Add(j, GameState::menuTexts[j]);
@@ -88,7 +88,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
if (decknb){
if (!isAI){ //Human Player
char deckFile[255];
sprintf(deckFile, "Res/player/deck%i.txt",decknb);
sprintf(deckFile, RESPATH"/player/deck%i.txt",decknb);
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i",decknb);
int deck_cards_ids[100];
@@ -205,7 +205,7 @@ void GameStateDuel::Update(float dt)
char buffer[512];
char aiSmallDeckName[512];
char deckDesc[512];
sprintf(buffer, "Res/ai/baka/deck%i.txt",nbAIDecks+1);
sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
if(fileExists(buffer)){
found = 1;
nbAIDecks++;