* Change the name of debug.h into config.h and use the new RESPATH define.
This commit is contained in:
jean.chalard
2008-12-25 16:28:03 +00:00
parent 161da1d3cb
commit 3e9ff2b580
61 changed files with 191 additions and 178 deletions

View File

@@ -134,7 +134,7 @@ class GameStateMenu: public GameState, public JGuiListener
virtual void Destroy()
{
SAFE_DELETE(mGuiController);
@@ -170,7 +170,7 @@ subMenuController = NULL;
if (GameApp::HasMusic && GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] == 0){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
}
}
}
@@ -181,11 +181,11 @@ subMenuController = NULL;
int nextCardSet(){
int found = 0;
if (!mDip){
mDip = opendir("Res/sets/");
mDip = opendir(RESPATH"/sets/");
}
while (!found && (mDit = readdir(mDip))){
sprintf(mCurrentSetFileName, "Res/sets/%s/_cards.dat", mDit->d_name);
sprintf(mCurrentSetFileName, RESPATH"/sets/%s/_cards.dat", mDit->d_name);
std::ifstream file(mCurrentSetFileName);
if(file){
sprintf(mCurrentSetName, "%s", mDit->d_name);
@@ -216,7 +216,7 @@ subMenuController = NULL;
virtual void Update(float dt)
{
if (GameApp::music){
if (GameApp::music){
/*if (mVolume < 2*GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME]){
mVolume++;
JSoundSystem::GetInstance()->SetVolume(mVolume/2);
@@ -234,7 +234,7 @@ subMenuController = NULL;
//How many cards total ?
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
//Check for first time comer
std::ifstream file("Res/player/collection.dat");
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = STATE_WARNING;
@@ -281,7 +281,7 @@ subMenuController = NULL;
#ifdef TESTSUITE
subMenuController->Add(666, "Test Suite");
#endif
}
}
}
@@ -315,7 +315,7 @@ subMenuController = NULL;
sprintf(buf, "setID: %i", setId);
OutputDebugString(buf);
#endif
MTGDeck *mCollection = NEW MTGDeck("Res/player/collection.dat", mParent->cache, mParent->collection);
MTGDeck *mCollection = NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache, mParent->collection);
//10 lands of each
if (!mCollection->addRandomCards(10, setId,RARITY_L,"Forest")){
mCollection->addRandomCards(10, -1,RARITY_L,"Forest");