J :
* Change the name of debug.h into config.h and use the new RESPATH define.
This commit is contained in:
@@ -6,7 +6,7 @@
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#define OPTIONS_MUSICVOLUME 0
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#define OPTIONS_SFXVOLUME 1
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#define OPTIONS_INTERRUPTATENDOFPHASE_OFFSET 2
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#define OPTIONS_SAVEFILE "Res/settings/options.txt"
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#define OPTIONS_SAVEFILE RESPATH"/settings/options.txt"
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class GameOptions {
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public:
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int values[MAX_OPTIONS];
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@@ -141,10 +141,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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virtual void Start()
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{
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hudAlpha = 0;
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pricelist = NEW PriceList("Res/settings/prices.dat",mParent->collection);
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pricelist = NEW PriceList(RESPATH"/settings/prices.dat",mParent->collection);
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playerdata = NEW PlayerData(mParent->collection);
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sellMenu = NULL;
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myCollection = NEW DeckDataWrapper(NEW MTGDeck("Res/player/collection.dat", mParent->cache,mParent->collection));
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
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displayed_deck = myCollection;
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myDeck = NULL;
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menuFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
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@@ -188,7 +188,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20,200);
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char buffer[100];
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for (int i=1; i < 6; i++){
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sprintf(buffer, "Res/player/deck%i.txt",i);
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sprintf(buffer, RESPATH"/player/deck%i.txt",i);
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std::ifstream file(buffer);
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if(file){
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welcome_menu->Add(i, GameState::menuTexts[i]);
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@@ -733,10 +733,10 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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int loadDeck(int deckid){
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SAFE_DELETE(myCollection);
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myCollection = NEW DeckDataWrapper(NEW MTGDeck("Res/player/collection.dat", mParent->cache,mParent->collection));
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
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displayed_deck = myCollection;
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char filename[4096];
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sprintf(filename, "Res/player/deck%i.txt", deckid);
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sprintf(filename, RESPATH"/player/deck%i.txt", deckid);
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SAFE_DELETE(myDeck);
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myDeck = NEW DeckDataWrapper(NEW MTGDeck(filename, mParent->cache,mParent->collection));
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MTGCard * current = myDeck->getNext();
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@@ -134,7 +134,7 @@ class GameStateMenu: public GameState, public JGuiListener
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virtual void Destroy()
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{
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SAFE_DELETE(mGuiController);
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@@ -170,7 +170,7 @@ subMenuController = NULL;
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if (GameApp::HasMusic && GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] == 0){
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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}
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}
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}
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@@ -181,11 +181,11 @@ subMenuController = NULL;
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int nextCardSet(){
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int found = 0;
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if (!mDip){
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mDip = opendir("Res/sets/");
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mDip = opendir(RESPATH"/sets/");
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}
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while (!found && (mDit = readdir(mDip))){
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sprintf(mCurrentSetFileName, "Res/sets/%s/_cards.dat", mDit->d_name);
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sprintf(mCurrentSetFileName, RESPATH"/sets/%s/_cards.dat", mDit->d_name);
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std::ifstream file(mCurrentSetFileName);
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if(file){
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sprintf(mCurrentSetName, "%s", mDit->d_name);
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@@ -216,7 +216,7 @@ subMenuController = NULL;
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virtual void Update(float dt)
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{
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if (GameApp::music){
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if (GameApp::music){
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/*if (mVolume < 2*GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME]){
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mVolume++;
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JSoundSystem::GetInstance()->SetVolume(mVolume/2);
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@@ -234,7 +234,7 @@ subMenuController = NULL;
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//How many cards total ?
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sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
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//Check for first time comer
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std::ifstream file("Res/player/collection.dat");
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std::ifstream file(RESPATH"/player/collection.dat");
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if(file){
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file.close();
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currentState = STATE_WARNING;
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@@ -281,7 +281,7 @@ subMenuController = NULL;
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#ifdef TESTSUITE
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subMenuController->Add(666, "Test Suite");
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#endif
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}
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}
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}
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@@ -315,7 +315,7 @@ subMenuController = NULL;
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sprintf(buf, "setID: %i", setId);
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OutputDebugString(buf);
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#endif
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MTGDeck *mCollection = NEW MTGDeck("Res/player/collection.dat", mParent->cache, mParent->collection);
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MTGDeck *mCollection = NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache, mParent->collection);
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//10 lands of each
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if (!mCollection->addRandomCards(10, setId,RARITY_L,"Forest")){
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mCollection->addRandomCards(10, -1,RARITY_L,"Forest");
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@@ -16,11 +16,11 @@ class Player;
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class GuiLayer: public JGuiController{
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protected:
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int modal;
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GameObserver * game;
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public:
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int modal;
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bool hasFocus;
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virtual void resetObjects();
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int hasFocus;
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int getMaxId();
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void RenderMessageBackground(float x0, float y0, float width, int height);
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void RenderMessageBackground(float y0, int height);
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@@ -9,7 +9,7 @@
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#define LOG(x)
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#endif
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#define LOG_FILE "Res/debug.txt"
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#define LOG_FILE RESPATH"/debug.txt"
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class Logger{
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public:
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@@ -1,7 +1,7 @@
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#ifndef _PLAYER_DATA_H_
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#define _PLAYER_DATA_H_
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#define PLAYER_SAVEFILE "Res/player/data.dat"
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#define PLAYER_SAVEFILE RESPATH"/player/data.dat"
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#include "../include/MTGDeck.h"
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@@ -21,4 +21,8 @@
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#endif
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#endif
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#ifndef RESPATH
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#define RESPATH "Res"
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#endif
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#endif
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@@ -10,7 +10,7 @@
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#include <pspdisplay.h>
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#include <pspctrl.h>
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#include <pspiofilemgr.h>
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#include <pspdebug.h>
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#include <pspconfig.h>
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#include <psputility.h>
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#include <pspgu.h>
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#include <psprtc.h>
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@@ -35,4 +35,10 @@ int lowercase(string source);
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int filesize(const char * filename);
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int readfile_to_ints(const char * filename, int * out_buffer);
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int fileExists(const char * filename);
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#ifdef LINUX
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void dumpStack();
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#endif
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#endif
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