Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn) - Added a new game Mode : Random 1 or 2 color.
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@@ -96,12 +96,6 @@ void GameObserver::nextGamePhase(){
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phaseRing->forward();
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Phase * cPhase = phaseRing->getCurrentPhase();
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//Warn the layers about the phase Change
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WEvent * e = NEW WEventPhaseChange(cPhaseOld, cPhase);
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receiveEvent(e);
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delete e;
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currentGamePhase = cPhase->id;
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if (currentPlayer != cPhase->player) nextPlayer();
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