- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-18 08:50:14 +00:00
parent 4606d88048
commit 3e7ecb3016
15 changed files with 155 additions and 20 deletions

View File

@@ -94,7 +94,7 @@ class MTGDeck{
int totalCards();
MTGDeck(TexturesCache * cache, MTGAllCards * _allcards);
MTGDeck(const char * config_file, TexturesCache * cache, MTGAllCards * _allcards, int meta_only = 0);
int addRandomCards(int howmany, int setId = -1, int rarity = -1, const char * subtype = NULL);
int addRandomCards(int howmany, int setId = -1, int rarity = -1, const char * subtype = NULL, int * colors = NULL, int nbcolors = 0);
int add(int cardid);
int add(MTGDeck * deck); // adds the contents of "deck" into myself
int remove(int cardid);