- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-18 08:50:14 +00:00
parent 4606d88048
commit 3e7ecb3016
15 changed files with 155 additions and 20 deletions

View File

@@ -60,7 +60,7 @@ class MTGAbility: public ActionElement{
virtual int receiveEvent(WEvent * event){return 0;};
virtual void Update(float dt){};
virtual int fireAbility();
virtual int stillInUse(MTGCardInstance * card){if (card==source) return 1; return 0;};
virtual int stillInUse(MTGCardInstance * card);
virtual int resolve(){return 0;};
virtual MTGAbility* clone() const = 0;
virtual ostream& toString(ostream& out) const;