- Fix Android compilation issues
- Added a "cachesize" option (not available from the menu, but can be manually edited in players/options.txt, for example cachesize=200 means 200MB of cache). The hardcoded cache on windows/linux is 20MB, which is not enough for Hi Res cards (60 is better, 200 is great)
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@@ -25,7 +25,7 @@ public:
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bool tryToUnlock(GameObserver * game);
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static void load();
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static map <string, Unlockable *> unlockables;
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static void Unlockable::Destroy();
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static void Destroy();
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};
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