- Fix Android compilation issues
- Added a "cachesize" option (not available from the menu, but can be manually edited in players/options.txt, for example cachesize=200 means 200MB of cache). The hardcoded cache on windows/linux is 20MB, which is not enough for Hi Res cards (60 is better, 200 is great)
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@@ -25,7 +25,7 @@ public:
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bool tryToUnlock(GameObserver * game);
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static void load();
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static map <string, Unlockable *> unlockables;
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static void Unlockable::Destroy();
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static void Destroy();
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};
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@@ -10,7 +10,7 @@
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#include "JLogger.h"
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#include <sstream>
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#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for Windows and Linux
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#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for Windows and Linux (in bytes)
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#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
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#define PSI_CACHE_SIZE 500000 // Size in bytes of the cached particles
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#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
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