iOS frontend and XCode project
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#import <UIKit/UIKit.h>
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#import <QuartzCore/QuartzCore.h>
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#import "ESRenderer.h"
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// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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// The view content is basically an EAGL surface you render your OpenGL scene into.
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// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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@interface EAGLView : UIView
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{
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@private
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id <ESRenderer> renderer;
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BOOL animating;
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BOOL started;
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NSInteger animationFrameInterval;
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// Use of the CADisplayLink class is the preferred method for controlling your animation timing.
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// CADisplayLink will link to the main display and fire every vsync when added to a given run-loop.
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// The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink
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// isn't available.
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id displayLink;
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CGPoint currentLocation;
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}
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@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
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@property (nonatomic) NSInteger animationFrameInterval;
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@property(nonatomic, readwrite) CGPoint currentLocation;
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- (void)startAnimation;
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- (void)stopAnimation;
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- (void)drawView:(id)sender;
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@end
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