iOS frontend and XCode project

This commit is contained in:
Xawotihs
2010-12-12 15:58:47 +00:00
parent 32d614e23b
commit 3cb652087d
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#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import "ESRenderer.h"
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
// The view content is basically an EAGL surface you render your OpenGL scene into.
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
@interface EAGLView : UIView
{
@private
id <ESRenderer> renderer;
BOOL animating;
BOOL started;
NSInteger animationFrameInterval;
// Use of the CADisplayLink class is the preferred method for controlling your animation timing.
// CADisplayLink will link to the main display and fire every vsync when added to a given run-loop.
// The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink
// isn't available.
id displayLink;
CGPoint currentLocation;
}
@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
@property (nonatomic) NSInteger animationFrameInterval;
@property(nonatomic, readwrite) CGPoint currentLocation;
- (void)startAnimation;
- (void)stopAnimation;
- (void)drawView:(id)sender;
@end