Fixed issue485.
This commit is contained in:
@@ -4409,15 +4409,15 @@ toughness=*
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[/card]
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[card]
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name=Beastbreaker of Bala Ged
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auto={2}{G}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) 2/2
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auto=this(counter{0/0.4.Level Up}) trample
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auto=this(counter{0/0.4.Level Up}) 2/2
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auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level Up}]) -2/-2
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auto={2}{G}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) 2/2
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auto=this(counter{0/0.4.Level}) trample
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auto=this(counter{0/0.4.Level}) 2/2
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auto=lord(other beastbreaker of bala ged[counter{0/0.4.Level}]) -2/-2
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text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
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mana={1}{G}
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type=Creature
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subtype=Levelup Human Warrior
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subtype=Level Human Warrior
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power=2
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toughness=2
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[/card]
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@@ -6765,16 +6765,16 @@ toughness=6
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[/card]
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[card]
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name=Brimstone Mage
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auto={3}{R}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) 0/1
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auto=this(counter{0/0.1.Level Up}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.2.Level Up}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.3.Level Up}) 0/1
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auto=this(counter{0/0.3.Level Up}) {T}:damage:3 target(creature,player)
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auto={3}{R}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) 0/1
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auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player)
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auto=this(counter{0/0.3.Level}) 0/1
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auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player)
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text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
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mana={2}{R}
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type=Creature
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subtype=Levelup Human Shaman
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subtype=Level Human Shaman
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power=2
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toughness=2
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[/card]
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@@ -7611,14 +7611,14 @@ toughness=2
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[/card]
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[card]
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name=Caravan Escort
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auto={2}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) 1/1
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auto=this(counter{0/0.5.Level Up}) first strike
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auto=this(counter{0/0.5.Level Up}) 3/3
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auto={2}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) 1/1
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auto=this(counter{0/0.5.Level}) first strike
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auto=this(counter{0/0.5.Level}) 3/3
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text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
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mana={W}
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type=Creature
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subtype=Levelup Human Knight
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subtype=Level Human Knight
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power=1
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toughness=1
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[/card]
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@@ -8452,7 +8452,7 @@ toughness=3
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[card]
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name=Champion's Drake
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abilities=flying
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auto=aslongas(creature[counter{0/0.3.Level Up}]|myBattlefield) 3/3
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auto=aslongas(creature[counter{0/0.3.Level}]|myBattlefield) 3/3
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text=Flying -- Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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mana={1}{U}
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type=Creature
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@@ -10213,15 +10213,15 @@ type=Enchantment
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[/card]
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[card]
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name=Coralhelm Commander
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auto={1}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}) flying
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auto=this(counter{0/0.2.Level Up}) 1/1
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auto=this(counter{0/0.4.Level Up}) lord(other merfolk|myBattlefield) 1/1
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auto=this(counter{0/0.4.Level Up}) 1/1
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auto={1}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.2.Level}) flying
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auto=this(counter{0/0.2.Level}) 1/1
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auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1
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auto=this(counter{0/0.4.Level}) 1/1
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text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4)
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mana={U}{U}
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type=Creature
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subtype=Levelup Merfolk Soldier
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subtype=Level Merfolk Soldier
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power=2
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toughness=2
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[/card]
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@@ -15804,14 +15804,14 @@ type=Enchantment
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[/card]
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[card]
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name=Enclave Cryptologist
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auto={1}{U}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}=1) {T}:token(-194903111)
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auto=this(counter{0/0.1.Level Up}=2) {T}:token(-194903111)
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auto=this(counter{0/0.1.Level Up}>2) {T}:draw:1 controller
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auto={1}{U}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}=1) {T}:token(-194903111)
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auto=this(counter{0/0.1.Level}=2) {T}:token(-194903111)
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auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller
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text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card.
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mana={U}
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type=Creature
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subtype=Melfolk Wizard
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subtype=Level Melfolk Wizard
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power=0
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toughness=1
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[/card]
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@@ -22512,16 +22512,16 @@ type=Instant
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[/card]
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[card]
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name=Guul Draz Assassin
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auto={1}{B}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.2.Level Up}) 1/1
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auto=this(counter{0/0.3.Level Up}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.4.Level Up}) {B}{T}:-4/-4 target(creature)
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auto=this(counter{0/0.4.Level Up}) 2/2
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auto={1}{B}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.2.Level}) 1/1
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auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature)
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auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature)
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auto=this(counter{0/0.4.Level}) 2/2
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text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
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mana={B}
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type=Creature
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subtype=Levelup Vampire Assassin
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subtype=Level Vampire Assassin
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power=1
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toughness=1
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[/card]
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@@ -22570,15 +22570,15 @@ toughness=1
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[/card]
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[card]
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name=Hada Spy Patrol
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auto={2}{U}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) unblockable
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auto=this(counter{0/0.1.Level Up}) 1/1
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auto=this(counter{0/0.3.Level Up}) shroud
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auto=this(counter{0/0.3.Level Up}) 1/1
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auto={2}{U}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) unblockable
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auto=this(counter{0/0.1.Level}) 1/1
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auto=this(counter{0/0.3.Level}) shroud
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auto=this(counter{0/0.3.Level}) 1/1
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text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
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mana={1}{U}
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type=Creature
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subtype=Levelup Human Rogue
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subtype=Level Human Rogue
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power=1
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toughness=1
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[/card]
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@@ -22650,14 +22650,14 @@ toughness=3
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[/card]
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[card]
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name=Halimar Wavewatch
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auto={2}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) 0/3
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auto=this(counter{0/0.5.Level Up}) islandwalk
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auto=this(counter{0/0.5.Level Up}) 6/0
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auto={2}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) 0/3
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auto=this(counter{0/0.5.Level}) islandwalk
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auto=this(counter{0/0.5.Level}) 6/0
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text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6)
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mana={1}{U}
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type=Creature
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subtype=Levelup Merfolk Soldier
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subtype=Level Merfolk Soldier
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power=0
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toughness=3
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[/card]
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@@ -24919,14 +24919,14 @@ toughness=3
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[/card]
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[card]
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name=Ikiral Outrider
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auto={4}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) vigilance
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auto=this(counter{0/0.1.Level Up}) 1/4
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auto=this(counter{0/0.4.Level Up}) 1/4
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auto={4}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) vigilance
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auto=this(counter{0/0.1.Level}) 1/4
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auto=this(counter{0/0.4.Level}) 1/4
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text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
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mana={1}{W}
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type=Creature
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subtype=Levelup Human Soldier
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subtype=Level Human Soldier
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power=1
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toughness=2
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[/card]
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@@ -26385,15 +26385,15 @@ toughness=4
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[/card]
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[card]
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name=Joraga Treespeaker
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auto={1}{G}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.1.Level Up}) {T}:Add{G}{G}
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auto=this(counter{0/0.1.Level Up}) 0/1
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auto=this(counter{0/0.5.Level Up}) lord(other elf|myBattlefield) {T}:Add{G}{G}
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auto=this(counter{0/0.5.Level Up}) 0/2
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auto={1}{G}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.1.Level}) {T}:Add{G}{G}
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auto=this(counter{0/0.1.Level}) 0/1
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auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G}
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auto=this(counter{0/0.5.Level}) 0/2
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text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
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mana={G}
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type=Creature
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subtype=Levelup Elf Druid
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subtype=Level Elf Druid
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power=1
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toughness=1
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[/card]
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@@ -26739,15 +26739,15 @@ type=Land
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[/card]
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[card]
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name=Kabira Vindicator
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auto={2}{W}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.2.Level Up}) 1/2
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auto=this(counter{0/0.5.Level Up}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.5.Level Up}) 1/2
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auto={2}{W}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.2.Level}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.2.Level}) 1/2
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auto=this(counter{0/0.5.Level}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.5.Level}) 1/2
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text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
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mana={3}{W}
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type=Creature
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subtype=Levelup Human Knight
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subtype=Level Human Knight
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power=2
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toughness=4
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[/card]
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@@ -27005,13 +27005,13 @@ type=Legendary Land
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[/card]
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[card]
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name=Kargan Dragonlord
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auto={R}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.4.Level Up}) 2/2
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auto=this(counter{0/0.4.Level Up}) flying
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auto=this(counter{0/0.8.Level Up}) 4/4
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auto=this(counter{0/0.8.Level Up}) flying
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auto=this(counter{0/0.8.Level Up}) trample
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auto=this(counter{0/0.8.Level Up}) {R}:1/0
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auto={R}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.4.Level}) 2/2
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auto=this(counter{0/0.4.Level}) flying
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auto=this(counter{0/0.8.Level}) 4/4
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auto=this(counter{0/0.8.Level}) flying
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auto=this(counter{0/0.8.Level}) trample
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auto=this(counter{0/0.8.Level}) {R}:1/0
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text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
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mana={R}{R}
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type=Creature
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@@ -27321,16 +27321,16 @@ type=Land
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[/card]
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[card]
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name=Kazandu Tuskcaller
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auto={1}{G}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0.2.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.3.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.4.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.5.Level Up}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.6.Level Up}) {T}:token(Elephant,Creature Elephant,3/3,green)*2
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auto={1}{G}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.2.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.3.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
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auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2
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text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
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mana={1}{G}
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type=Creature
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subtype=Levelup Human Shaman
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subtype=Level Human Shaman
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power=1
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toughness=1
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[/card]
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@@ -28133,15 +28133,15 @@ toughness=2
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[/card]
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[card]
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name=Knight of Cliffhaven
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auto={3}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,1,Level Up}) flying
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auto=this(counter{0/0,1,Level Up}) 0/1
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auto=this(counter{0/0,4,Level Up}) vigilance
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auto=this(counter{0/0,4,Level Up}) 2/1
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auto={3}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0,1,Level}) flying
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auto=this(counter{0/0,1,Level}) 0/1
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auto=this(counter{0/0,4,Level}) vigilance
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auto=this(counter{0/0,4,Level}) 2/1
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text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4)
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mana={1}{W}
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type=Creature
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subtype=Levelup Kor Knight
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subtype=Level Kor Knight
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power=2
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toughness=2
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[/card]
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@@ -30317,13 +30317,13 @@ toughness=*
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[/card]
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[card]
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name=Lord of Shatterskull Pass
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auto={1}{R}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,1,Level Up}) 3/3
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auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level Up}]|myBattlefield) damage:6 all(creature|opponentBattlefield)
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auto={1}{R}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0,1,Level}) 3/3
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auto=@each my blockers:aslongas(lord of shatterskull pass[attacking;counter{0/0.6.Level}]|myBattlefield) damage:6 all(creature|opponentBattlefield)
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text=Level up {1}{R} -- [Level 1-5] (6/6) -- [Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
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mana={3}{R}
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type=Creature
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subtype=Levelup Minotaur Shaman
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subtype=Level Minotaur Shaman
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power=3
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toughness=3
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[/card]
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@@ -35355,15 +35355,15 @@ toughness=1
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[/card]
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[card]
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name=Nirkana Cutthroat
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auto={2}{B}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0.1.Level Up}) 1/1
|
||||
auto=this(counter{0/0.1.Level Up}) deathtouch
|
||||
auto=this(counter{0/0.3.Level Up}) first strike
|
||||
auto=this(counter{0/0.3.Level Up}) 1/1
|
||||
auto={2}{B}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0.1.Level}) 1/1
|
||||
auto=this(counter{0/0.1.Level}) deathtouch
|
||||
auto=this(counter{0/0.3.Level}) first strike
|
||||
auto=this(counter{0/0.3.Level}) 1/1
|
||||
text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4)
|
||||
mana={2}{B}
|
||||
type=Creature
|
||||
subtype=Levelup Vampire Warrior
|
||||
subtype=Level Vampire Warrior
|
||||
power=3
|
||||
toughness=2
|
||||
[/card]
|
||||
@@ -35637,14 +35637,14 @@ type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Null Champion
|
||||
auto={3}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0.1.Level Up}) 3/1
|
||||
auto=this(counter{0/0.4.Level Up}) {B}:regenerate
|
||||
auto=this(counter{0/0.4.Level Up}) 3/1
|
||||
auto={3}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0.1.Level}) 3/1
|
||||
auto=this(counter{0/0.4.Level}) {B}:regenerate
|
||||
auto=this(counter{0/0.4.Level}) 3/1
|
||||
text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3)
|
||||
mana={1}{B}
|
||||
type=Creature
|
||||
subtype=Levelup Zombie Warrior
|
||||
subtype=Level Zombie Warrior
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
@@ -47451,14 +47451,14 @@ toughness=*
|
||||
[/card]
|
||||
[card]
|
||||
name=Skywatcher Adept
|
||||
auto={3}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0.1.Level Up}) flying
|
||||
auto=this(counter{0/0.1.Level Up}) 1/1
|
||||
auto=this(counter{0/0.3.Level Up}) 2/0
|
||||
auto={3}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0.1.Level}) flying
|
||||
auto=this(counter{0/0.1.Level}) 1/1
|
||||
auto=this(counter{0/0.3.Level}) 2/0
|
||||
text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
|
||||
mana={U}
|
||||
type=Creature
|
||||
subtype=Levelup Merfolk Soldier
|
||||
subtype=Level Merfolk Soldier
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
@@ -51108,15 +51108,15 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Student of Warfare
|
||||
auto={W}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0,2,Level Up}) first strike
|
||||
auto=this(counter{0/0,2,Level Up}) 2/2
|
||||
auto=this(counter{0/0,7,Level Up}) double strike
|
||||
auto=this(counter{0/0,7,Level Up}) 1/1
|
||||
auto={W}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0,2,Level}) first strike
|
||||
auto=this(counter{0/0,2,Level}) 2/2
|
||||
auto=this(counter{0/0,7,Level}) double strike
|
||||
auto=this(counter{0/0,7,Level}) 1/1
|
||||
text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4)
|
||||
mana={W}
|
||||
type=Creature
|
||||
subtype=Levelup Human Knight
|
||||
subtype=Level Human Knight
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
@@ -54197,7 +54197,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Time of Heroes
|
||||
auto=lord(creature[counter{0/0.1.Level Up}]|myBattlefield) 2/2
|
||||
auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2
|
||||
text=Each creature you control with a level counter on it gets +2/+2.
|
||||
mana={1}{W}
|
||||
type=Enchantment
|
||||
@@ -54972,15 +54972,15 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Transcendent Master
|
||||
auto={1}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0,6,Level Up}) lifelink
|
||||
auto=this(counter{0/0,6,Level Up}) 3/3
|
||||
auto=this(counter{0/0,12,Level Up}) indestructible
|
||||
auto=this(counter{0/0,12,Level Up}) 3/3
|
||||
auto={1}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0,6,Level}) lifelink
|
||||
auto=this(counter{0/0,6,Level}) 3/3
|
||||
auto=this(counter{0/0,12,Level}) indestructible
|
||||
auto=this(counter{0/0,12,Level}) 3/3
|
||||
text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9)
|
||||
mana={1}{W}{W}
|
||||
type=Creature
|
||||
subtype=Levelup Human Cleric Avatar
|
||||
subtype=Level Human Cleric Avatar
|
||||
power=3
|
||||
toughness=3
|
||||
[/card]
|
||||
@@ -56903,7 +56903,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Venerated Teacher
|
||||
auto=counter(0/0,2,Level Up) all(creature[levelup]|myBattlefield)
|
||||
auto=counter(0/0,2,Level) all(creature[level]|myBattlefield)
|
||||
text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
|
||||
mana={2}{U}
|
||||
type=Creature
|
||||
@@ -61526,14 +61526,14 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Zulaport Enforcer
|
||||
auto={4}:counter(0/0,1,Level Up) asSorcery
|
||||
auto=this(counter{0/0.1.Level Up}) 2/2
|
||||
auto=this(counter{0/0.3.Level Up}) cantbeblockedby(creature[-black])
|
||||
auto=this(counter{0/0.3.Level Up}) 2/2
|
||||
auto={4}:counter(0/0,1,Level) asSorcery
|
||||
auto=this(counter{0/0.1.Level}) 2/2
|
||||
auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black])
|
||||
auto=this(counter{0/0.3.Level}) 2/2
|
||||
text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
|
||||
mana={B}
|
||||
type=Creature
|
||||
subtype=Levelup Human Warrior
|
||||
subtype=Level Human Warrior
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
|
||||
Reference in New Issue
Block a user