Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games.

This commit is contained in:
wrenczes@gmail.com
2010-11-07 02:08:17 +00:00
parent b0c61049da
commit 3c19533a4c
13 changed files with 303 additions and 274 deletions

View File

@@ -48,7 +48,7 @@ void GameStateStory::loadStoriesMenu(const char * root){
for (size_t i = 0; i < stories.size(); ++i){
menu->Add(i, stories[i].c_str());
}
menu->Add(-1,"Cancel");
menu->Add(kCancelMenuID, "Cancel");
}
}
@@ -62,7 +62,7 @@ void GameStateStory::Update(float dt) {
if (!menu && mEngine->GetButtonClick(JGE_BTN_MENU)){
menu = NEW SimpleMenu(100, this, Fonts::MENU_FONT, SCREEN_WIDTH/2-100, 25);
menu->Add(0,"Back to main menu");
menu->Add(-1, "Cancel");
menu->Add(kCancelMenuID, "Cancel");
}
if (menu) {
menu->Update(dt);